Recent content by Cheesestraws

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    AMD FidelityFX on Consoles

    The linked article even has a direct comparison showing the same scene with VRS on and off.
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    VRS: Variable Rate Shading *spawn*

    Why are people acting like hardware VRS has no use in a deferred engine? Gears 5 is using hardware VRS and runs in Unreal Engine.
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    Current Generation Hardware Speculation with a Technical Spin [post launch 2021] [XBSX, PS5]

    It is also worth noting that the Activision slides only mention tier 1 VRS (I don't know if the actual talk referred to tier 2).
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    Current Generation Hardware Speculation with a Technical Spin [post launch 2021] [XBSX, PS5]

    I think the best overview of the effectiveness of VRS is this blog on the implementation in Gears 5. It talks about performance gains but also potential issues. At the end they even mention the software based approaches and the possibility of combining hardware and software VRS. I think an up...
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    Current Generation Hardware Speculation with a Technical Spin [post GDC 2020] [XBSX, PS5]

    I think that is more representative of different modes loading different speeds. if you look in the replies you can see the Xbox version loading just as fast.
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