Recent content by Cat Merc

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    AMD FSR antialiasing discussion

    I can't think of any scenario where it didn't horribly ghost in motion. Bright, dark, high contrast, low contrast. I really doubt it's related to art style.
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    AMD FSR antialiasing discussion

    Which is why it was posted on AMD's YouTube channel right? I wonder what the presenter talks about from 40:40. Calling me a liar when the evidence is handed to you on a silver platter is quite something.
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    AMD FSR antialiasing discussion

    That was one of two presentations. But please do go on, I do get a chuckle from this.
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    AMD FSR antialiasing discussion

    TSR has quite terrible ghosting and the end presentation always seemed way too blurry in motion. I never understood why people seemed to like it so much. Ratchet and Clank's TAAU is perhaps the only one I would say is great? It really wasn't a given that FSR 2 would end up as well as it did.
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    AMD FSR antialiasing discussion

    The certainty you speak with is quite funny. Deathloop is the first because they were AMD's partner for creating the dev pipeline. Arkane was their main partner for building the API others will use. This was in the GDC presentation.
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    AMD FSR antialiasing discussion

    You claim they should work smarter, yet what makes native render resolution such a basic unbreakable requirement - that saying "maybe we don't need it" isn't smart? The hard requirement for native resolution is quite weird to me. The field of temporal reconstruction has made leaps and bounds...
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    AMD FSR antialiasing discussion

    I'm not arguing about DF bringing other upsampling techniques. In that regard I fully agree with DF, if they didn't compare it against anything else already available then what's the point? I'm just saying all of these technologies could be called IQ algorithms or performance improvements...
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    AMD FSR antialiasing discussion

    They don't? No one does? HUB or the others? Everyone uses adjectives that describes being close, except for LTT.
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    AMD FSR antialiasing discussion

    With its intent being costing less than native rendering while achieving acceptably close results, you can quite easily say it's for performance. It is a matter of perspective vOv
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    AMD FSR antialiasing discussion

    And I see nothing that says what you claim. That's why I'm asking.
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    AMD FSR antialiasing discussion

    They never said they don't see them all. Where do they say that?
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    AMD FSR antialiasing discussion

    This one is definitely a matter of perspective. You're both right in your own way.
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    AMD FSR antialiasing discussion

    GamersNexus: "Ultra quality looks close enough to native 4K that the difference might not be immediately obvious" LTT: "Compared to native, Ultra looks nearly indistinguishable" TPU: "I'd say FSR Ultra Quality is "almost native", even FSR Quality is good enough not to notice much of a difference...
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    AMD FSR antialiasing discussion

    The first quote you brought literally says "if you don't zoom in". IF Not that they didn't. There is no arguing semantics here, it doesn't get clearer unless you're being intentionally obtuse.
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    AMD FSR antialiasing discussion

    Nowhere does it say you can't spot the difference. But I'll be damned if the difference is great enough to not warrant the "similar" adjective they used.
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