Do you know if the audio DSP in the Xbox One can be used to "improve" the speed, latency and accuracy of note detection for games like Rocksmith (using real guitars as opposed to the MIDI guitars used in Rockband 3)?
That is very interesting.
The extra SRAM block and the large amount of attached logic is in a reasonable place (in the die layout) to be a combined L3.
Not saying that is the case, but it seems reasonably possible.
I wonder if the large block of logic to the right contains the 15...
I guess the general consensus is that the amount of SRAM looks rather big for audio purposes. At least the amount is quite a few times the amounts on the Hotchips slides if I recall correctly.
http://www.eurogamer.net/articles/2013-09-04-xbox-one-hot-chips-processor-presentation
It has...
PS4 & Vita Bundle = Real
So the bundle is real:
http://www.polygon.com/2013/11/28/5154580/ps4-and-vita-bundle-heading-to-europe-today-for-under-500
I was pretty positive about the original bundle rumors, but that price is not no exciting...
I am curious if you felt the same way about Kinect back at the reveal? Or did you warm up to the Kinect after using the Xbox One console?
I do like the idea of voice commands, however I think 3 or 5 mics built into the front panel of the Xbox One could achieve that (with the directionality and...
If you look at this link you can see the SEM images (poly level) for an AMD 6T-SRAM made on the TSMC HP 28nm process:
http://www.chipworks.com/en/technical-competitive-analysis/resources/blog/a-review-of-tsmc-28-nm-process-technology/
It is the 4th SEM image. That is the sort of image you...
Chipworks Kinect 2.0
The Chipworks Kinect 2.0 article is now posted:
http://www.chipworks.com/en/technical-competitive-analysis/resources/blog/inside-the-xbox-one-kinect/
Perhaps Ahead Of The Times
It is fascinating technology and I am sure to enjoy digging through the tear down. It does feel and look like the future, at least one idea of it.
That said I never bought the original Kinect and don't think I would be caught dead in front of one (at least for...
Not saying it must be secret but it is very unlikely to be redundant memory because it is no where near the other two SRAM blocks. A redundant block would be in the same location, and usually it is not a "visible" (separate) block. Usually the block is "uniform" looking and the redundant...
Is this something along the lines of one being (pre)HUMA generation N and the other generation N+1?
Or is it HUMA (flavor X) versus MS idea of HUMA?
Is the extra SRAM a managed L3 cache or local memory (on the CPU side like the eSRAM on the GPU side?)
Are there two SRAM blocks or three? (One in the CPU and is it one or two in the GPU block? Is the SRAM in the GPU two identical blocks with one or two identical controllers? There are two identical looking blocks between the two big SRAM pools. Could explain cases of double the bandwidth...
Hey sorry, relax a little bit.
I hope so. I don't think they should force any such filter.
Doubt we will ever hear why, but still: Why did they do this???