Recent content by Bcnu

  1. B

    Z-culling before T&L or...

    Sorry, I should try and be very clear instead of assuming that when I say T&L I meant GPU-based T&L instead of CPU-based T&L. Nonetheless I get your point. I can't think of any reason why one should affect the other either; but the observed behavior is that in scenes with large overdraw...
  2. B

    Z-culling before T&L or...

    Investigating a frame rate problem with ATI Radeon cards and Everquest, I found that the observed problem *appears* to revolve around the engine drawing everything regardless of occlusion when T&L is enabled; frame rate is good except when in crowded areas (many figures or terrain objects) If...
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