The ultraboost must run at higher clocks with less CUs.. Well it kinda has to if the Pro with full CUs is clocked lower than standard PS5. Ultraboost implies the difference could be bigger than was with PS4
Cant believe they are taking Phil so seriously.. He talks a lot about pie in the sky stuff. Dont hold your breath of 3rd party store fronts ever happening.. Valve or Epic have zero incentive to support Xbox anyway if this was actually happening
Consoles are not general purporse hardware like...
https://www.gamesindustry.biz/what-is-the-elevator-pitch-for-a-ps5-pro-opinion
This narrative that is not as big step as 4-> 4 Pro seems to pulled from not understanding anything. Even DF debunked that.
"Pro was good beause 4k screens" Pro needed about twice the power to actually do that...
Rockstar was even reluctant to unlock 60fps Red Dead on PS5 even when that version didnt ship on Xbox. They didnt want to upset MS. Framerate is "feature parity". No matter what CPU there was it could have been still locked to 30fps if the base consoles are. DF seems to running on 30fps but not...
Titlas that are locked to 30fps due to GPU have way more headroom. They could be anywhere from 30-60fps.. 45% will be eough for VRR range if not flat 60fps. If they render above 1080p you could even drop the resolution to gain more perf without image quality hit thanks to better scaling.
Alan...