The first parties are also these days an intrinsic part of the toolkit and contribute significantly to the feature set of the platform...
Not really. It wasn't architected into the system to be a critical component, so even if you enabled access it'd be of little use. On the PS2...
OK, now you're confounding two different things here. The articled you linked to has nothing to do with the CIC chip. It's an input overflow...
My comment still stands. It's not a jail break. There's no escalation of privileges. This is essentially a buffer overflow. While an overflow can...
Minor quibble. Can't have a "jail break" if you don't have a jail.
Oh yay! Corrinne is a lot of fun! I can remember her epic "Corrinne vs. Everybody: Shadow Volumes vs. Shadow Buffers" thread. I'm not too...
No, Tobal No. 1 and Tobal 2 also run at 640x480. However VERY few Playstation games ran at that resolution.
This is all amusing considering the moment you log in, you’re “in the browser…”
The significance of g-sync is removing differential clock syncing problems. While this is "neat" for a typical PC gaming setup, the real benefit...
I always find these articles amusing since they lead to rumors being asserted as truth. Anyway, Zeross's comment is far more accurate than any...
Years ago, GTR (and GTR2) had full telemetry output that was readable by MoTeC's data analysis tools. Was pretty dope stuff.
Just thought I should point out that this is nothing new for Sony. We released stuff waaaay back in 2002 for the PS2...
iOS never had GC...
Folks need to STOP reusing these damn initialisms! I get halfway through this thread wondering what kind of idiotic thread this is talking about...
IIRC Nagasaki Fab 1 and 2 were built from the ground up for the PS2 (1999 and 2001 respectively), and cumulatively I recall it about $2-2.8...