But the relatively comparison isn't very similar as the One X was a mid gen refresh, and based on what we know the developers aren't going to massively shift their optimization point to those platforms due to relative low volume.
The memory issue shouldn't be overlooked. The Xbox One had the...
I doubt it's priced based on cost, especially given that the price drops are coming in a rising NAND cost environment.
Price parity will get there if NAND keeps going up.
I'd be skeptical of such an approach unless it can fine grained vs. steps and with no eye tracking.
Achieving especially the former in terms of complexity relative to the gains at current resolutions also not be a very balanced trade off.
Phil Spencer just strongly believes in the image as the developer intended and native resolutions.
In all seriousness I don't feel it's as simple as it's being made out as.
In hindsight (thanks to Nvidia I guess) these ML scaling techniques are now (well kind of) showing worth as...
Counter-Strike 2 is unshackled from console limitations.
Factorio is unshackled from console limitations.
Escape from Tarkov is unshackled from console limitations.
Total War is unshackled from console limitations.
It probably won't break most mods volume wise (as most mods are relatively simple) that are just replacements and/or are made from the provided mod tools. Although it might be possible depending on what they change. There might also be some bugs/glitches if there is hypothetically some conflict...
Not exactly. It's the same broad main character but not the same broad universe or themes.
The old Godzilla films you're referring to you were made in Japan and are Japanese films (although a few might have had some localization changes outside of translation). There's newer versions Japanese...
That might the case for this specific game but I don't think that's always the reason. Some games have delayed patches on other storefronts like EGS and GoG as well, and I believe there are some games that have gotten abandoned on other platforms as well, never getting the patches (or even DLC)...
The production bottleneck for these is advanced packaging and HBM, not actual chip production. 5nm wafer throughput itself (wafer, not chip) I believe is several times TSMC's CoWoS throughput.
With the Blackwell rumours there could be common production overlap with the highest end MCM design...
But is that fully communicating everything useful in the context of the content?
Using an extreme example if a game were 3840x2160 but it had 2x1079 pixel letterboxes, so the actual view sans black bars were 3840x2, would it make sense given the context of the content to solely mention that it...
One aspect here to consider is that this technology might take off in the same way the Wii/Wii Remote did outside of the core traditional gamer audience (which seem likely more lukewarm to the concept of interacting outside prescribed game rules, much like interacting outside traditional control...
I don't feel that is replicatable anymore, or at least MS wouldn't have agency but it would be basically dependent on Sony "screwing" up again.
As long as Sony plays it conservatively they are just going to have the bargaining power with both common suppliers. Sony's not going to want to play...
Obvious caveats here due to the different technologies and mediums here so the analogies can be problematic.
But isn't Spider-Man 2 likely going to be on the PC at a later date? I'm guessing it'll eventually go to devices other than the Playstation 5 as well if we want to count those as...