Recent content by _phil_

  1. P

    News & Rumours: Playstation 4/ Orbis *spin*

    If you're willing to believe all this mess. From my point of view me ,it's "twillight zone's" news ... :lol:
  2. P

    Last of Us spoilers

    Joel knows , too ,that she knows.There's clarity in both souls about that. It's a silent mutual acknowledgement or an untold sworn oath to stick together and take care of each other.
  3. P

    PlayStation 4 Technology Strategy - The Real World

    I think the real quote might be refering to annual salary.(/jk) "640k $ ought to be enough for everyone". There.Sounds much better.
  4. P

    The Order: 1886

    Kudos to MJP. Looking forward for the game.
  5. P

    The Dark Sorcerer [PS4]

    frankly , QD doesn't have the best tech around(far from it) it's just good artists + much more time spent to make things look better .
  6. P

    The Dark Sorcerer [PS4]

    all in engine.
  7. P

    KILLZONE Shadow Fall [PS4]

    Yes,that´s true. On the 2.2 kits, less was available.
  8. P

    KILLZONE Shadow Fall [PS4]

    Less than that.Most kits until pretty recently had only 1.5 GB usable for graphics
  9. P

    Technical Comparison - Killzone 2/Killzone 3 vs Crysis 2 (console version)

    light prepass engine => have to Submit geometry twice Fully defered => don't have to *to keep in mind berfore starting any discussion on engine and polycount.
  10. P

    Predict: The Next Generation Console Tech

    he actually did a lot on its spare time :lol: http://directtovideo.wordpress.com/
  11. P

    Last of Us [PS4]

    TTP is right , Uncharted would be a great candidate for very good move control scheme. ND just said " F*** the move we don't want that thing " a long time ago... If they' d honestly wanted to reconsider doing move control , Hiring TTP would be a good idea.
  12. P

    GTA V announced [2011] , [2021-11-11]

    Ultra classic tech. Lots of game had that for sometimes now.
  13. P

    Future of 3D gaming and media *spawn

    "IMHO" shouldn't be necessary. I don't see how you can beat dual screen solution with interlaced/sequential tech. No cross talk ,no ghosting ,perfect syncronisation (no temporal problems) , no sacrifice on light intensity....
  14. P

    Digital Foundry Article Technical Discussion Archive [2011]

    Exactly. Sphere and parabole,in fact. I still think the visual qualities of the gt games are ultimately artist driven.A really good eye .
  15. P

    Digital Foundry Article Technical Discussion Archive [2011]

    For the car paint , they Use a custom shader with 1d lookups to reproduce a mesured BRDF of each car. They used a spectrophotometer to capture light/car paint behavior at various incidence angles. For the headlights ,they have a primitive-based raytracing shader .For reflector interreflection...
Back
Top