Battlefield: Bad Company (PS3 & Xbox 360)

Battlefield: Bad Company (PS3 & Xbox 360)

Built from the ground-up for next-generation consoles using Digital Illusions' bleeding-edge Frostbite(TM) game engine, Battlefield: Bad Company drops gamers behind enemy lines with a squad of renegade soldiers who risk it all on a personal quest for gold and revenge. Featuring a deep, cinematic single-player experience loaded with adventure and dark humor, the game delivers the series' trademark sandbox gameplay in a universe where nearly everything is destructible.


(pics) :oops:
 
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nice nice! i hope the ps3 version keeps up with the rest (its the console i own)

is there a release date?
 
IGN has new preview
http://xbox360.ign.com/articles/794/794427p1.html

Destructible environments have been done before. Company of Heroes on PC had physics based destruction, but it was an RTS. Red Faction had a good amount of the environment that could be blown to bits, but some surfaces were indestructible. Other first person shooters had similar features, but many of the explosions were pre-determined animations. For Bad Company, we didn't find a single thing we couldn't blow up.

http://xbox360media.ign.com/xbox360...battlefield-bad-company-20070605041641662.jpg
http://xbox360media.ign.com/xbox360...battlefield-bad-company-20070605041651536.jpg
http://xbox360media.ign.com/xbox360...battlefield-bad-company-20070605041621399.jpg
http://xbox360media.ign.com/xbox360...battlefield-bad-company-20070605041609322.jpg
http://xbox360media.ign.com/xbox360...battlefield-bad-company-20070605041612446.jpg
 
nice nice! i hope the ps3 version keeps up with the rest (its the console i own)

is there a release date?

360 version showing 2008 TBA USA and 2007 EU


Patrick Söderlund, VP and General Manager for DICE, told the crowd that the company aimed from the start to create a game that could not be done on PS2 or Xbox. Gears of War, he noted, could have been made on a last generation console, even if it would have been severely toned down in the graphics department. The Frostbite engine isn't just a new way to create pretty graphics. It was designed to create a new gameplay feature that couldn't be done before. In this case, that feature is totally destructible environments.
 
Oh man. So many promising games lined up for 4q 2007. I kinda hope some of them slip their release dates a bit.

This and CoD4 looks promising as far as tac shooters go.
 
360 version showing 2008 TBA USA and 2007 EU
It is probably 2008 worldwide.

I like destructible environments concept. In Silent Storm, PC tactical game, you could shoot at ceiling when you knew that your enemy is above you (and you could do many, many other things). Hoepfully there will be some similar situations in this game.:smile:
 
Game sounds FUN!

Caught the trailer on XBL and seemed OK, but couldn't quite figure out the gameplay.

The preview details it pretty well. Count me in.
 
Diehard: Please don't post images bigger than 800x600 as per forum rules. Links are just fine.
 
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looks and sounds fantastic. I really hope the game turns out as good as it sounds right now, but knowing the franchises history I'm not holding my breath. I wonder if there will be any benefits of Cell in this type of physics heavy game. Somehow I doubt it, but you never know if the dev went the extra step.
 
IGN has new preview
http://xbox360.ign.com/articles/794/794427p1.html

Destructible environments have been done before. Company of Heroes on PC had physics based destruction, but it was an RTS. Red Faction had a good amount of the environment that could be blown to bits, but some surfaces were indestructible. Other first person shooters had similar features, but many of the explosions were pre-determined animations. For Bad Company, we didn't find a single thing we couldn't blow up.

http://xbox360media.ign.com/xbox360...battlefield-bad-company-20070605041641662.jpg
http://xbox360media.ign.com/xbox360...battlefield-bad-company-20070605041651536.jpg
http://xbox360media.ign.com/xbox360...battlefield-bad-company-20070605041621399.jpg
http://xbox360media.ign.com/xbox360...battlefield-bad-company-20070605041609322.jpg
http://xbox360media.ign.com/xbox360...battlefield-bad-company-20070605041612446.jpg

The game is looking really good, detail, lighting and desctructible environments a la' CoH style.
 
The gamevideos vid is gone so here's a youtube of same (I just saw this footage).

http://www.youtube.com/watch?v=xijncXnNJQ8

Download link to slightly higher quality:

http://www.badongo.com/vid/458592

Look super nice to me!

This is the only console game I've seen that gives KZ2 a run for it's money at this point.

Lots of fully destructible enviroments, and a bit of a Crysis on consoles vibe. And looks almost as good.

It makes me think Crytek could have done a reasonable job with Crysis on consoles if they'd tried..
 
Lots of fully destructible enviroments, and a bit of a Crysis on consoles vibe. And looks almost as good.

It makes me think Crytek could have done a reasonable job with Crysis on consoles if they'd tried..

You think? The destructable environments are cool but this game didn't look close to Crysis IMO. At least from the youtube video. Also I wasn't seeing any spectacular physics associated with the destructable environments. Explosion, then gone, seemed to be the theme.
 
It is probably 2008 worldwide.

I like destructible environments concept. In Silent Storm, PC tactical game, you could shoot at ceiling when you knew that your enemy is above you (and you could do many, many other things). Hoepfully there will be some similar situations in this game.:smile:

That stuff you can do in CoD4.

In BF:BC you will eventually destroy that ceiling completely by shooting at it :D
 
I think the ideas are cool, and the gameplay seems solid. Can't wait to see how modders will tear it apart for the PC, i wonder if there will be modding on the PS3 like UT or if it will be strictly for the PC. I'm kinda interested in the story part as well, and doesn't one of the characters look alot like George Clooney?
 
Lots of fully destructible enviroments, and a bit of a Crysis on consoles vibe. And looks almost as good.

Not close by miles in all aspects exept perhaps destructible environments (let's see the scope of it in the final relase for Bad Company).

It makes me think Crytek could have done a reasonable job with Crysis on consoles if they'd tried..

There are just limitations on the consoles that prevent them from making Crysis for the consoles amongst them memory space. Considering they have the devkits for all "next-gen" and can and have made test to see if they could or not. One has just got to accept the reality. Just compare the draw distance for Crysis and Bad Company and see which one has by far longer draw distance with detail (and needs more stuff preloaded). ;)
 
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You think? The destructable environments are cool but this game didn't look close to Crysis IMO. At least from the youtube video. Also I wasn't seeing any spectacular physics associated with the destructable environments. Explosion, then gone, seemed to be the theme.

That is to be expected since it would otherwise be very taxing for the host and bandwidth since it would have to send far more position information and data.
 
After trying the physics-less MoH demo i m glad to see that there are still some devs who bother with next gen physics in their FPS games. :D

16524812tf4.jpg
 
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