Game development presentations - a useful reference


really enjoyable video nicely explained as well.

"I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, and uses the Unity game engine."
 

 

Many presentations very funny Sony Santa Monica took the game editor of Decima Engine because using LUA was a nightmare for game performance. It was using 5ms of CPU on PS4. From CTO of GG the editor generate optimize c++.

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Character rendering art of Callisto Protocol

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slide

video
 
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Character rendering art of Callisto Protocol

This is really great stuff, I expect to see this referenced a lot, loved their approach :)
 
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