By optimized you mean using selective RT shadows? Is that optimization in your opinion?
We have 3 AMD sponsored RT games so far:
Dirt 5 only uses RT shadows for certain objects.
Godfall only works on AMD GPUs, so we have no idea how it works on NVIDIA. Though it uses RT shadows in screen space.
Riftbreaker uses extensive RT shadows, so NVIDIA GPUs get a big boost over AMD.
We also have the 3D Mark test optimized for DXR1.1 repeating the same story of NVIDIA winning big over AMD.
I know this one, test your damn hardware using the existing damn software and let the user decide .. instead of playing the arbiter over who will win future optimizations, of which all indication point to NVIDIA by the way in any serious RT workload. OR WORSE, completely ignoring the issue like a rabid fanboy choosing to live in a reality where his favorite GPU vendor doesn't lose big in an important metric.
Oh, forgot Riftbreakers. By "AMD optimized" I mean developer worked with AMD instead of NVIDIA, just like by "NVIDIA optimized" I mean on all the other titles which were developed working solely with NVIDIA.
3DMark uses DXR 1.1 API, it doesn't "optimize for DXR 1.1" and the API doesn't dictate what kind of workloads you create
Huh? Where on earth have I tried to be "arbiter over future optimizations"? Because I doubt first gen NVIDIA optimized RT titles will represent the future RT titles well?
I'm the exact opposite if anything, calling to test with todays software without overly focusing on single relatively fresh feature which is implemented in only handful of games today, and in most of those few that it is, it's been optimized for a single manufacturers implementation*.
I'm not against RT and testing it, but I do think like HWU and many others that current RT still takes too much performance for what it's offering in current software, and I don't see it as a necessity in every review, versus or not, considering how overrepresented it's overall (for my priorities, yours may differ).
Also I have no issues with NVIDIA being faster in RT, I just don't think they're fast enough yet either (or then the devs still need to learn full bags of new tricks to make current hardware work faster and do more, which ever gets us to making RT more impactful without making even $1.5k card crawl)
*And no, this doesn't mean I'm criticizing their optimizations, there was no other hardware so obviously they could only optimize for NVIDIA. In finnish I would say "vittu kun täytyy kaikki vääntää rautalangasta väärinymmärtäjien takia", not quite sure how to get the real feeling behind it translated, but it revolves around how annoying it is when you need to clear pretty much every single damn thing separately just to stop people from (purposely or not) misunderstanding every single thing to some mean "fanboyish" crap.