Some final thoughts before I archive this topic.
Steve's digs at Nvidia aside (which are amusing and on point), it's a comprehensive piece on DLSS in Cyberpunk specifically that really shows both its strengths and weaknesses, where overall in most scenarios its definitely beneficial, even for those focused on rendering accuracy IMO. It highlights some definite issues like motion blurring and flickering, AO weirdness and artifacts with lights but also some amazing things it can do with detail reconstruction. But since it's no longer kosher here to criticize anything Nvidia does without the promoter crew bearing down on you, DLSS is perfect!
Yes, absolutely this.
We had the “AMD Defence Force” for a few years, trying their best to defend Phenom, Bulldozer, Mantle, Vega, Zen 1 and so on, and now we have to deal with the “Nvidia Defence Force.” It just gets tiring and stupid, and the discussion just isn’t worthy to be on a place like Beyond3D. That level of scarecrowing and shilling deserves to stay on reddit forums, not here.
It is possible to be a fan of ray tracing and ML-based filtering techniques, but not a fan of the contemporary implementations of these technologies.
For example, I love big, power-hungry GPUs; but that doesn’t mean I have to be a fan of chips like R600, Fermi, Fiji, Kepler, Vega, and Ampere.
Another youtuber? Maybe it makes more sense to link to somebody who is a game developer. Here is a interview from nVidia with a chinese company who has focused on the integration of DLSS and Raytracing:
https://news.developer.nvidia.com/refreshing-a-live-service-game/
Gamersnexus and co are not only critizing nVidia they go against every developer who wants to push graphics. Thats the problem. When HUB is calling Raytracing in "Deliver us the Moon" worthless it is an attack on the developers. Is this acceptable from a neutral reviewer?
This is probably one of the worst takes in this entire thread, and a fine example of what I’m talking about.
Anyway, it’ll be interesting to see how or what AMD has up their sleeves in terms of a competitor to DLSS. It should be interesting, and I kind of realised that DLSS would probably benefit (in relative terms) Navi 2nd gen more than it would Ampere.
It’s pretty obvious, even when we just focus on rasterisation performance, that Navi 2nd gen struggles to scale performance up as resolution increases. Navi, even at a lower power budget, can outperform Ampere at 1080p and 1440p, but concedes performance (at a pretty noticeable margin) at 4K. If Navi 2nd gen could do DLSS, then it should address whatever bottlenecks the uarch is running into at 4K —
with all things being equal (not sure if this can hold, but we’ll see).