Which still puts you at the mercy of the Linux scheduler which isn't optimized for desktop use cases and I'm not sure it'd actually help with games
...
If this truly is at the root of the problem, how inept were the Stadia developers to not notice or attempt to rectify the situation prior to launch? And if it wasn't something easily solved in time for launch, they why launch and/or why not inform developers of this problem?
As this is open software, in theory couldn't they have gotten a lot of people to work on the issue?
Or is this just a red herring?
Regards,
SB
There are a lot of different schedulers for Linux. The Google Stadia devs were probably not aware of this problem (which might not really be a problem....).