This is what happens when programmers mess with things they don't understand. They switched from gamma to linear space lighting, since it's the "correct" way of doing things FAILING to realize that the artistic decisions during the authoring of the game were made taken gamma into consideration, destroying the game's look in the process:
Bluepoint is also guilty of this sort of thing with its remasters but at least they're more subtle than this... except for the SotC's remake which is an aesthetic abomination compared to the original.
Bluepoint is also guilty of this sort of thing with its remasters but at least they're more subtle than this... except for the SotC's remake which is an aesthetic abomination compared to the original.