Four years after it was announced, Crackdown 3 is in a tough spot
(Eurogamer link)
We've heard Jones' ambitions for the game - tantalisingly outlined at big media shows such as Gamescom - were simply too big to be made a reality in a fully functional, multiplayer environment on Xbox One."
So it's a longer article about the overall product but it did have some details that I was unaware of, MS had already told everyone that cloud would be MP only but they appear to be aiming for a greater concurrency than I was expecting (I thought 4ish players)
Crackdown 3 MP aka Wrecking Zone
- 10 player
- 20-30 minute matches
- Destroy/Defend enemy towers
- Built with Cloudgine tech that is now owned by Epic (article doesn't say if the tech is being folded into UE4)
Now this is the kind of tech I'd expect Amazon to be working to integrate with Foundry given that the play for cloud providers is all about selling back end cycles but has anyone seen any other engines attempt this integration? Hell have Epic made any noises about when/if they are integrating Cloudgine's stuff into UE?
(Eurogamer link)
We've heard Jones' ambitions for the game - tantalisingly outlined at big media shows such as Gamescom - were simply too big to be made a reality in a fully functional, multiplayer environment on Xbox One."
So it's a longer article about the overall product but it did have some details that I was unaware of, MS had already told everyone that cloud would be MP only but they appear to be aiming for a greater concurrency than I was expecting (I thought 4ish players)
Crackdown 3 MP aka Wrecking Zone
- 10 player
- 20-30 minute matches
- Destroy/Defend enemy towers
- Built with Cloudgine tech that is now owned by Epic (article doesn't say if the tech is being folded into UE4)
Now this is the kind of tech I'd expect Amazon to be working to integrate with Foundry given that the play for cloud providers is all about selling back end cycles but has anyone seen any other engines attempt this integration? Hell have Epic made any noises about when/if they are integrating Cloudgine's stuff into UE?