its not patched. Meaning it's not optimized for it. Meaning it's running the esram emulated variant of the title.Well the game still drops down into the ~50fps on XBX at only 1080p according to VG tech.
its not patched. Meaning it's not optimized for it. Meaning it's running the esram emulated variant of the title.Well the game still drops down into the ~50fps on XBX at only 1080p according to VG tech.
Lol. Why should it be a bug ? XBX is not that omnipotent machine that should run everything twice faster than any other machine. If you think that then you have being mistaken by only hearing one bell, and not some others.
its not patched. Meaning it's not optimized for it. Meaning it's running the esram emulated variant of the title.
Didn't we (and Digital Foundry) talk previously about the boosted games on Pro before any enhanced mode? Now we don't have the right to talk about the similar boosted games on XBX because things are unfortunately not perfect on every games ?We know Doom is getting the One X treatment, so why bother discussing it before it's even patched?
We did? Boosted seems so boring of a topic. DF talks about Boosted modes yes, for _unpatched_ titles. If it's going to stay unpatched, then boosted is a topic worth discussing.Didn't we (and Digital Foundry) talk previously about the boosted games on Pro before any enhanced mode? Now we don't have the right to talk about the similar boosted games on XBX because things are unfortunately not perfect on every games ?
Didn't we (and Digital Foundry) talk previously about the boosted games on Pro before any enhanced mode? Now we don't have the right to talk about the similar boosted games on XBX because things are unfortunately not perfect on every games ?
Nothing fancy, just 8 per shader engine, and yes. In boost mode, OneX would have about ~37% higher raw fillrate owing to clock speed.I'm curious to know how many ROPs One X has, and one the setup is. I'm assuming 32 total, so if it's running half GPU in unpatched games, probably 16 ROPs?
Higher AF will incur penalty to texfill & bandwidth. ROP-rate will matter for simpler shader passes and depth pass.Then it's forcing 16xAF and doing some ESRAM simulation by creating a 32MB of fake ESRAM in GDDR5. Bandwidth seems like the most likely culprit for any slowdowns, but maybe fillrate? I wouldn't think Doom is a CPU heavy title, but I could be wrong.
The older the SDK the less of the GPU that can be used. Newer variants have access to the whole GPU even unpatched. They just suffer from esram emulation.I'm curious to know how many ROPs One X has, and one the setup is. I'm assuming 32 total, so if it's running half GPU in unpatched games, probably 16 ROPs? Then it's forcing 16xAF and doing some ESRAM simulation by creating a 32MB of fake ESRAM in GDDR5.
if it's built on the new sdk, non patched, does it still receive the benefits of unpatched games 16x AF, ram disk etc.The older the SDK the less of the GPU that can be used. Newer variants have access to the whole GPU even unpatched. They just suffer from esram emulation.
We did? Boosted seems so boring of a topic. DF talks about Boosted modes yes, for _unpatched_ titles. If it's going to stay unpatched, then boosted is a topic worth discussing.
That's different. Boring as in, the end result is better frame consistency, on dynamic titles we are a stronger hold of higher resolution. Those are always the outcomes of boosted.Boring? It's critical for Microsoft in order to deliver on it's promise of a generation-less forward compatible future for Xbox. If there are games that requires patches to work well, that's a bit of a problem because aside from online games, games generally don't get support beyond a year. These are insights into the games or technologies may be an issue going forward.
if it's built on the new sdk, non patched, does it still receive the benefits of unpatched games 16x AF, ram disk etc.
I'm guessing you would have to explicitly tell it to run in legacy mode or something, but then would you still have access to the full gpu?
Yes.if it's built on the new sdk, non patched, does it still receive the benefits of unpatched games 16x AF, ram disk etc.
I'm guessing you would have to explicitly tell it to run in legacy mode or something, but then would you still have access to the full gpu?
I'm sure there are compatibility challenges with the older SDK such that they couldn't use the entire 6TF.It's interesting they split the GPU, is this to ensure that there is no register conflict or some other reason?
every game that is has not get a specific xbox one x patch uses 16x AF on xbox one x hardware. I noticed that in e.g. Fable 2 which really looks way better than on xb1/xb360 hardware.KOTOR on the XBX
there is a clear performance gain, kind of inline with the CPU clock I suppose
they also mention the resolution being 1280x960 on the XB1 and 2560x1920 on the X, the difference is very clear to see since it seems to lack AA, also AF looked better, but I'm not sure if it's just the res,
anyway, as I suspected not enough to run at 60FPS, I think the per core performance is simply not there on these CPUs.
Just because the game is not patched, has a dynamic resolution to prevent drops like this. On xbox1x it uses a 3tf gpu and a much higher clocked jaguar (vs the xb1 base hardware) and much more bandwidth. It can only be a bug in the game if the same drops occur on base-hardware. If it would be a cpu-limit, the drops would be even harder on the base hardware, and doom is normally a almost locked 60fps game. So any cpu-limitation from the base model should be catched by the faster cpu (if there weren't already drops down to the 30-40th on base-hardware which I don't remember). GPU should also not limit in any way (resolution would drop before the framerate drops). Bandwidth wise, there should also be nothing that would run worse.Lol. Why should it be a bug ? XBX is not that omnipotent machine that should run everything twice faster than any other machine. If you think that then you have being mistaken by only hearing one bell, and not some others.
Also there are others minor drops throughout the short video, it's not an isolated case. And Doom can drop lower on XB1 and PS4 anyways even using a dynamic resolution that can be quite drastic on the peasant consoles.