Hi,
Maybe we could use this thread to comment on this subject since it looks like creating a specific thread for each single new tech/piece of news could sometimes disperse the main theme and make it more difficult to know the latest info. Plus, there may be some other "the future of graphics" threads, but I would like to focus specifically on geometry (hopefull this won't suck ). Plus, I'm tired of commenting in the Unlimited Detail thread... I see no enthusiasm there and maybe it's not the best place to talk about other things, even though the may be related .
Just to start this off, I'm haunted by the persistent sensation that videogames' graphics are hollow, a mere facade of planes that only disguise a void. I know, this is quite personal, but do you really think that polygons came to stay? Even though polygons are now the "easy" way, do you think that the advantages of other approaches can outweigh that? Are "volumetric" solutions really better to handle destruction, crafting, fluids?
Do you think that some of these new techniques are worth investing? Maybe their implementation is harder because hardware is clearly not built with them in mind, the same way that at first we didn't have specific hardware to process polygons as we do now, so maybe the flaws are not in the approaches per se, rather than in the hardware, too?
If polygons are the way to go (because, you know, we've been doing it for decades, now, and it keeps getting better), why are there so many people experimenting with alternate solutions? And why all these people are mainly isolated programmers, rather than big studios (with the exception of Media Molecule, maybe?).
All seem fads, nothing that is truly catching on and making us all think that the industry is going to change, like when polygons appeared on the scene.
Opinions? Thank you!
Maybe we could use this thread to comment on this subject since it looks like creating a specific thread for each single new tech/piece of news could sometimes disperse the main theme and make it more difficult to know the latest info. Plus, there may be some other "the future of graphics" threads, but I would like to focus specifically on geometry (hopefull this won't suck ). Plus, I'm tired of commenting in the Unlimited Detail thread... I see no enthusiasm there and maybe it's not the best place to talk about other things, even though the may be related .
Just to start this off, I'm haunted by the persistent sensation that videogames' graphics are hollow, a mere facade of planes that only disguise a void. I know, this is quite personal, but do you really think that polygons came to stay? Even though polygons are now the "easy" way, do you think that the advantages of other approaches can outweigh that? Are "volumetric" solutions really better to handle destruction, crafting, fluids?
Do you think that some of these new techniques are worth investing? Maybe their implementation is harder because hardware is clearly not built with them in mind, the same way that at first we didn't have specific hardware to process polygons as we do now, so maybe the flaws are not in the approaches per se, rather than in the hardware, too?
If polygons are the way to go (because, you know, we've been doing it for decades, now, and it keeps getting better), why are there so many people experimenting with alternate solutions? And why all these people are mainly isolated programmers, rather than big studios (with the exception of Media Molecule, maybe?).
All seem fads, nothing that is truly catching on and making us all think that the industry is going to change, like when polygons appeared on the scene.
Opinions? Thank you!