Rift, Vive, and Virtual Reality

My 2 cents on VR porn.
If steam film maker porn vids are any indication of where things are headed, I actually don't think it would cost all that much to do VR porn. It won't look real sure, but that may not necessarily be the demand from VR porn.

Whether it serves it's purpose may actually be enough for there to be a commitment to it.

If SFM hobbyists can lift models and Rig them for porn, I don't see why VR would be a more difficult step.

Cryengine is free, UE is free, unity is free. The list goes on. Someone is going to figure out how to do take one of these engines and make it good enough to sell a porn based product and constantly reuse this engine for -all- of their products.


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I'm really enjoying Farlands at the moment. That possible has the most impressive sense of "presence" from all the demos I've tried. I'm holding off playing many other games at the moment until I have a better GPU just because I like to max out graphics but I'm truly suprised at how well my 670 is coping with the Rift. Aside from the rough graphics in Eve Valkyre, I absolutely would not know that I don't have a full spec VR ready PC. I think too much emphasis may have been placed ont he minium requirement.

That said, I haven't tried anything more than the free Oculus Home demoes and games yet. Perhaps the higher end games would provide a different experience. Oh and Steam VR theatre mode (or desktop mode for that matter) is unplayable slow. It basically doesn't work at all. It's not just slow though, there are all kinds of issues, i.e. games don't load properly, tracking dies, I just get a blank screen etc.. etc... I can;t see that all being down to be just having a slightely too slow GPU. So maybe the software itself isn't there yet.

Does anyone have any examples of Steam games that are working well (perfectly) for them in Steams VR Theatre mode?
 
Cryengine is free, UE is free, unity is free. The list goes on. Someone is going to figure out how to do take one of these engines and make it good enough to sell a porn based product and constantly reuse this engine for -all- of their products.

The engines are free provided you're not using them commercially. I'm not debating that pornography in VR won't exist (it already does), I just don't see a compelling argument for why it will be successful enough to be influential, especially when I have an already hard time connecting the dots between where PC VR is right now and the desired destination of being a self-sustaining ecosystem of platforms/developers/consumers.

VR has had Veiviev/VRGirlz ( NSFW: w ww.vrgirlz.com/news/lucid-dreams-ii (free demo for those with Oculus DK2/CV1) ) for several years gearing up to produce high quality real time rendered models using Unity/UE4, but it remains to be seen whether this sort of workflow and business model will be sustainable or not. As I mentioned before, looking back at the history of pornography you'll see it work its way into every emerging form of media as people attempt to capitalize on the hype of something new. Lately it was video game consoles, SVGA capable PCs/monitors and the interactive CD-ROM boom - all appeared ripe for pornography to carve out a lucrative market for itself just like it did with the emergence of camcorders and video cassette, but that never happened. Instead we saw the industry pivot to leveraging the internet for distribution while retaining the same production pipeline they had before.

There's going to be huge investment by the general tech industry going into making telepresence a thing (I wouldn't be surprised if this were #1 on Facebook's to-do list), so whenever this arrives in an economical form you'll almost certainly see the porn industry pounce on that.

I absolutely would not know that I don't have a full spec VR ready PC. I think too much emphasis may have been placed ont he minium requirement.

That's likely async time warp at work. Remember that the 970 min spec was made before ATW, GameworksVR, LiquidVR, etc were rolled into the SDK. Also the min spec is as much of a guideline for developers as it is for consumers, so it doesn't mean that every developer is going to be pushing it to the same hairy edge, (especially the stuff from Oculus studios which appears to be much more conservative.) Also remember that while Farlands and Eve Valkyrie are both UE4, Farlands is using Oculus's reworking of UE4 as a forward renderer, while Valkyrie is still the stock deferred UE4 which requires a lot more grunt. https://developer.oculus.com/blog/introducing-the-oculus-unreal-renderer/

You can try loading up the Oculus perfhud and see what your system is actually doing with the different content. https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-debug-tool/
 
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My 2 cents on VR porn.
If steam film maker porn vids are any indication of where things are headed, I actually don't think it would cost all that much to do VR porn. It won't look real sure, but that may not necessarily be the demand from VR porn.

Whether it serves it's purpose may actually be enough for there to be a commitment to it.

If SFM hobbyists can lift models and Rig them for porn, I don't see why VR would be a more difficult step.

Cryengine is free, UE is free, unity is free. The list goes on. Someone is going to figure out how to do take one of these engines and make it good enough to sell a porn based product and constantly reuse this engine for -all- of their products.


Sent from my iPhone using Tapatalk

japan probabbly will make those. they already have 3D rendered porns.

btw those engine only free if your profit is lower than xxxxx dollars (i forgot).
 
VR has had Veiviev/VRGirlz ( NSFW: w ww.vrgirlz.com/news/lucid-dreams-ii (free demo for those with Oculus DK2/CV1) )

That's certainly an interesting experience! One thing it does solidify for me is just how sick you can feel in VR if the moment isn't right. I figured I'd be able to handle it but it really is as bad as people suggest. I'd say any form of turning using a control pad rather than your head/body should be a big no no.
 
3dpornreviews has pretty good overview of vrporn(videos) status as of now. Article also has interesting notes on what works on vr porn and what doesn't work. I have seen clips from most of the sites mentioned. I would tend to agree with the writer of this article. The link contains adult images and hence I spoilered it so there is no accidental exposure

Is the discussion on vr porn allowed or should this be a topic that is not actively discussed? I guess it should be fine as long as things don't get too much out of hand(bad pun intended)
 
Discussion about it is totally fine. I'm personally interested in VR for this general class of experience: immersing you in a place where you couldn't normally be, without a huge amount of control over the camera and where it is in space, while still being able to look around.

There are a great many applications for such experiences, from teaching to sight seeing and virtual holidays to property viewing to car configuration to...

Porn is one of them, and like a bunch of modern computing technologies today, it might well be a key driver.
 
I caved in and bought virtual desktop from steam. It's a really great piece of software. It mostly works and allows you to have your windows desktop in a virtual surface in vr.

There is nice amount of configurability on how the virtual display is shown. Desktop on vr looks surprisingly good and is quite functional. This is something I would want to have built into the OS in future. Basic things like windows, apps, games etc. work. There is also some really nice bonuses like integrated video player supporting both 2d and 3d videos. Integrated videoplayer also supports downloading and playing vr/360 videos from youtube. This is the easiest way I know of to play vr/3d videos from youtube(past url, wait for download, hit play)

Things I noticed that don't work. Sometimes audio is not in sync in videos. Not just a little off but many seconds off. Dialogs are not rendered into vr world causing the need to pop back to regular desktop sometimes.

I wouldn't replace my current tv with rift but 10 years from now things might be quite different. If people buy 5000$+ 4k tv's I wonder what similarly priced high end vr headset could do for media experience.
 
I caved in and bought virtual desktop from steam. It's a really great piece of software. It mostly works and allows you to have your windows desktop in a virtual surface in vr.

There is nice amount of configurability on how the virtual display is shown. Desktop on vr looks surprisingly good and is quite functional. This is something I would want to have built into the OS in future. Basic things like windows, apps, games etc. work. There is also some really nice bonuses like integrated video player supporting both 2d and 3d videos. Integrated videoplayer also supports downloading and playing vr/360 videos from youtube. This is the easiest way I know of to play vr/3d videos from youtube(past url, wait for download, hit play)

Things I noticed that don't work. Sometimes audio is not in sync in videos. Not just a little off but many seconds off. Dialogs are not rendered into vr world causing the need to pop back to regular desktop sometimes.

I wouldn't replace my current tv with rift but 10 years from now things might be quite different. If people buy 5000$+ 4k tv's I wonder what similarly priced high end vr headset could do for media experience.

Sounds like it might be worth a look. My system doesn't play nicely with Steams VR theatre mode at the moment (possible because my GPU is too slow or I have the tracking camera plugged into a USB2.0 slot) but once I've got that working nicely after upgrade, if I still see a gap in functionality I'll give the virtual desktop a try.
 
Apparently Vive availability is now good as well. Although looking at Reddit it's hit or miss whether you ever get a shipping notification from HTC (a lot of people never get one) before your Vive arrives at your doorstep.

Listening to the latest Total Bisquit Co-Optional podcast, I'm starting to sense a bit of VR cynicism/weariness. There were some complains about the amount of VR shovelware that is showing up on Steam. And some relatively minor comments about how relatively limited gameplay has to be in order to take advantage of VR. 2 of the 3 regular hosts have varying degrees of motion sickness when using VR if the character moves versus teleporting.

Both a good thing and bad thing. Shovelware is natural as people try to take advantage of early adopters. But it's also somewhat needed as developers try everything under the sun to find something that works and sells.

I still get the feeling this is going to follow a similar trajectory to Wii motion gaming and Kinect gaming. Although now that I actually look at porn, it's definitely got the potential to have mass market staying potential there. Interestingly, Oculus Rift dominates in that sector (between the Rift and Vive) due to the ease of use, comfort, and cost compared to the Vive. Meanwhile Vive appears to dominate for users that primarily want to game.

Also, there's already some VR porn games in development.

Regards,
SB
 
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Listening to the latest Total Bisquit Co-Optional podcast, I'm starting to sense a bit of VR cynicism/weariness.
Well I had everything prepared to get on the VR train this year.
I got a second R9 290X, 64GB RAM, new CPU, new case and fans to keep the 290Xs from overheating, new PSU and put aside a good amount of money for the VR headset, accessories and games for it.


Then the VR content started to come out and I got a 34" curved 21:9 3840*1440 Freesync monitor instead.
Couldn't be happier.
 
Planning on grabbing this puppy later this year! Will wait a few months cause I just finished building my new PC rig and got the HTC Vive. I just wish that there was something bigger than 34".

/me hugs my 49" Adaptive Sync monitor. I just wish it was curved. A monitor this large really needs to be curved if you want to easily see things at the right and left edges.

Regards,
SB
 
Pr put it farther away :)

Btw when comparing vr with wii, wii is very easy to pick up. But vr is all over the place. You have easy stuff, hard stuff, puke inducing stuff.

Hopefully most of the games have demo version
 
Pr put it farther away :)

Btw when comparing vr with wii, wii is very easy to pick up. But vr is all over the place. You have easy stuff, hard stuff, puke inducing stuff.

Hopefully most of the games have demo version

It's a 4K monitor so putting it farther away (it's already ~3 feet from me) would make text harder and harder to read without adjusting scaling. And I don't want to adjust scaling because part of the reason is so I could fit more stuff on one monitor (I used to use a 4 monitor setup, now I just have 2 monitors) for work related purposes.

What's nice is that I can still enjoy widescreen gaming with a 21:9 window (larger than any 21:9 monitor BTW) if I wish where the edges are mostly for peripheral vision while not having to sacrifice screen space for an actual 21:9 monitor. Unfortunately, not being curved is a problem sometimes when working on stuff where I need to see things at both edges. I find I have to physically move my head from side to side in those cases if I want to do more than a cursory glance. A curved screen would be really nice to have.

Regards,
SB
 
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