Wasn't sure where to place this topic, so I landed here just because we have AAA console Devs on the forum.
So I was just watching a presentation on AI and they discussed was that budgeting for AI was approximately now 1ms and the rest of it being rendering and "other". I assume other being physics or sound or networking etc.
I'm just curious what the trends have been for budgeting the CPU times are we moving towards budgeting more for rendering? Or are we seeing a move towards AI and other?
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So I was just watching a presentation on AI and they discussed was that budgeting for AI was approximately now 1ms and the rest of it being rendering and "other". I assume other being physics or sound or networking etc.
I'm just curious what the trends have been for budgeting the CPU times are we moving towards budgeting more for rendering? Or are we seeing a move towards AI and other?
Sent from my iPhone using Tapatalk