Forge – Halo 5: Guardians Edition, coming to PC

Michellstar

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https://news.xbox.com/2016/05/19/forging-ahead-the-halo-forge-experience-comes-to-windows-10-pc/

Forging Ahead – The Halo Forge Experience Comes to Windows 10 PC




"From the very beginning, community creations have been central to the Halo experience. From stacking up grenades underneath an unsuspecting Warthog to multiplayer movie-making, the Halo sandbox has always been fertile soil for millions of moments and memories created for, and by, the fans.

In 2007, Halo 3 upped the ante with the introduction of a map manipulation tool called Forge, and quite literally changed the game forever, enabling a cascade of creativity, from new map and unique game type experiences to interactive art – all created by the community itself.

When Forge was redesigned from the ground up for Halo 5: Guardians on the Xbox One, it opened the door to even more inventive community-created content, pushing the boundaries even further to give players more power and control than ever before, and removing as many constraints as possible to allow for the creation of incredibly high quality maps. From the stunningly beautiful maps created by WyvernZu, to the hilarious mini-games from TurbTastic, we’ve been continually blown away with the countless crazy and creative experiences that Halo fans have made. As a famous Spartan once said, however, “I think we’re just getting started…”

"Today, we’re excited to announce that we’re bringing this same spirit of creation and collaboration to the PC later this year with Forge – Halo 5: Guardians Edition for Windows 10. Best of all? It will be absolutely free. In addition to the evolutions already present in the mode on Xbox One, Forge – Halo 5: Guardians Edition for Windows 10 will include some exciting new features designed specifically with PC users in mind, including:

  • Keyboard & Mouse Support – For the first time ever, Forgers will have the option of using a keyboard & mouse allowing for more precision control than ever before.
  • Increased Resolution – Support for multiple resolutions including 4k.
  • Test and Play with Friends – Enlist the help of Friends to help build, test, and play your Forge creations on Windows 10.
  • Build on Windows 10 and Publish to Xbox One – Experiences built on Windows 10 can be published to and played on Xbox One, opening the doors for countless new experiences to be enjoyed by players all over the world.
If you’re already finding yourself excited about the incredible possibilities that are opened up by expanding Forge to the Windows 10 platform, trust us, you’re not alone. 343 Industries UGC Director, Tom French, and his team are already chomping at the bit to get these new creative tools into the hands of the community."

"
“Forge on the PC will finally give the mouse/keyboard editing precision the community has always been clamoring for. On top of that, an updated and optimized UI geared towards mouse interactions makes a lot of the inputs in Forge easier/faster than before.

Since we released Forge in Halo 5 we’ve seen so many amazing new things come from it – from weird mini-games we could have never anticipated to meticulously crafted maps that are even approaching the visual quality of internally built maps. The team has continued to wonder what we’d get if we could put Forge in the hands of as many people as possible, and making it free on Windows 10 literally gives the chance to anyone who wants to jump in and try their hands at building a cool new map for Halo 5. I’m excited to see what the future content from the community will bring!”

  • Tom French, UGC Director, 343 Industries
We’ll have a lot more to share about Forge – Halo 5: Guardians Edition on Windows 10 later this year, but look for even more exciting updates coming to the Forge experience in Halo 5: Guardians on the Xbox One in the coming months – including new environments, advanced file sharing capabilities, new pieces, palettes, props, and much more."



Nice for those who like to create, and they test the waters with the limited multiplayer functionality.
It´s just the beggining
 
So this is just a something something editor, not the game, right?
 
Right, Forge is a sandbox editor for multiplayer maps that are published to Xbox.

Would probably make for a good beta test of the underlying systems on a wide variety of HW anyway since you're able to playtest them on PC.
 
That's fairly interesting. I wonder if there will be a future announcement that Halo 5 will be coming to the PC? Forge would be a great way to have people beta test the Halo 5 engine on PC.

Regards,
SB
 
you can probably have a Ton of fun with this with your buddies.

I played a lot of counterstrike maps that weren't part of the core set and we still had tons of good fun. This being free is basically huge. Halo is a great game, and being able to play it freely is quite a nice gift.
 
i wonder why bungie left forge with Microsoft/343i... and now they got hampered by the slow editing of destiny level editor.

and with the coming of forge to PC, it should be able to be used to make stuff outside of the parameter right? like by manipulating the memory with cheat engine or something. Or better, Forge for PC will have most of its constrains already lifted.
 
i wonder why bungie left forge with Microsoft/343i... and now they got hampered by the slow editing of destiny level editor.

Because the contract they signed where MS owns all of Halo, not just parts of it but all of it. As such they needed to create their own technology to use on their next game.
 
Yeah, comments from Frank O'Connor on neogaf make it seem like they truly did inherit a 10+ year old engine.

Guess it'd truly be herculean to start from scratch.
 
i wonder why bungie left forge with Microsoft/343i... and now they got hampered by the slow editing of destiny level editor.

and with the coming of forge to PC, it should be able to be used to make stuff outside of the parameter right? like by manipulating the memory with cheat engine or something. Or better, Forge for PC will have most of its constrains already lifted.
Also from what I understand forge is not responsible or capable of making the real levels. Forge is limited.
 
Also from what I understand forge is not responsible or capable of making the real levels. Forge is limited.

That's what I means by the limits. It have objects limits and so on from a level to be modified. On pc, we should be able to memory hack it to circumvent the limits.
 
That's what I means by the limits. It have objects limits and so on from a level to be modified. On pc, we should be able to memory hack it to circumvent the limits.
Ahh. Well while I don't have insight into how the levels are made there are many different ways a level can be made, sometimes it can be made with a modeller, other times with different tools. Forge isn't exactly the Halo 5 engine as though it were Unreal or Cryengine, so it's hard to know. But forges limitations are to ensure that the games run smoothly.

Most map editors have very limited capabilities compared to tools developers use.
 
Another impressive Dx12 PC port from Microsoft. As the article notes, it'd be nice if they improved some things from the console version, but it is impressive none-the-less. Potentially locked 60 FPS at 4K on a GTX 980ti.

Whatever else can be said, Microsoft's internal studios are getting a LOT of experience with crafting 60 FPS 4K experiences for the upcoming Project Scorpio and the fact that we gamers get to benefit as well is fabulous.

Regards,
SB
 
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