Interesting.
Reading up on it, their concept of MIMD is if you were on a PC and had multiple programs executing on the GPU at the same time. Each thread would be a different application or game. AMD seems to have an SMT architecture, where wavefront is made up of SIMD instructions. You can occupy the GPU with multiple wavefronts, but it's not a MIMD approach.
All of that said, every GCN GPU is essentially equipped the same way, with ACEs and CUs etc. The programming model for all of them is the same, whether it's PS4, Xbox One, or PC. The hardware is exposed with different APIs. In terms of ACEs and wavefronts, there is nothing particularly different about the PS4 GPU.
I guess you could say the hardware is powerful enough to give decent visual results at an affordable price. Xbox One may as well, and maybe PC as well. I'd more likely give a lot of credit to Sony for actually funding a studio to do research on the subject, rather than enabling it through hardware.