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Veteran
I was wondering if anyone has any experience with 1bit occlusion shadow maps for shadow casters outside the view frustrum? I was thinking of experimenting but figured I'd post here for opinions first, so any comments, tips or advice? Oh and UAV's in the pixel shader is pretty much my only option right?
edit - I should mention the final goal was to combine them with sparse depth shadow maps.
edit - I should mention the final goal was to combine them with sparse depth shadow maps.
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