Inuhanyou
Veteran
Yes, i keep bringing up SMAA, but this is the last time. And if possible i'd like it discussed well if anybody does have any thoughts or opinions on it either way;
In terms of flexibility in regards to adapting to all manner of specific game types, genres, hardware configurations, engines ect. Is there ANY reason as far as any of you can tell, why SMAA would not be the standard for all upcoming PS4/XB1 titles?
Meaning, not in terms of simply wanting a different solution(such as 1886's 4xMSAA just because it looks better than 2xMSAA), but in terms of being held back by hardware or software limitations.
Cause from where i'm standing the only reason why SMAA is not widely used is because its not really familiar to console developers in general.
In terms of flexibility in regards to adapting to all manner of specific game types, genres, hardware configurations, engines ect. Is there ANY reason as far as any of you can tell, why SMAA would not be the standard for all upcoming PS4/XB1 titles?
Meaning, not in terms of simply wanting a different solution(such as 1886's 4xMSAA just because it looks better than 2xMSAA), but in terms of being held back by hardware or software limitations.
Cause from where i'm standing the only reason why SMAA is not widely used is because its not really familiar to console developers in general.