I am going to develope a game on andriod and ios that uses opengl with animated textured quads.I have some questions about the rendering 2d animations in opengl.
Can you render a texture on a quad,clear the color buffer and alpha buffer then render another texture in the next frame?
Because opengl limits you to only one begin() and End() can you render multiple textures to a quad and then use the alpha channel to make one animation viewable and the others transparent?
Are there better more efficient ways to do 2d animation on android than this?
Thank you for your reply.
Can you render a texture on a quad,clear the color buffer and alpha buffer then render another texture in the next frame?
Because opengl limits you to only one begin() and End() can you render multiple textures to a quad and then use the alpha channel to make one animation viewable and the others transparent?
Are there better more efficient ways to do 2d animation on android than this?
Thank you for your reply.