Xbox version should have 9% more AIs due to faster CPU.
Xbox One version has been gimped for PS4 parity.
I'm outraged.
Yes, because its been proven XB1 CPU has always outpaced PS4's... not.
Xbox version should have 9% more AIs due to faster CPU.
Xbox One version has been gimped for PS4 parity.
I'm outraged.
Yes, because its been proven XB1 CPU has always outpaced PS4's... not.
Parity is just for avoiding debate (what?) and the AI is keeping them from going beyond 30 fps.
Volume perhaps. On previous AC games it was usual to see dozens and dozens of NPCs but in some of the Unity screens there are hundreds of NPCs.
I presume they're not individually simulating each single NPC, more likely there is a some grouped crowd behaviour for the mass crowd scenes, but there's still a fair amount of positional AI required, i.e. you make sure that NPCs are trying to stand in the same place and push each other out of the way and so on.
Um doesnt the guy realize thats even more reason to increase the resolutionTechnically we're CPU-bound," he said. "The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel
In short, reducing resolution may help with performance of their CPU limited code.
I watched a dev video from them explaining their system a while back. They increase the interactivity of the AI for people nearby while keeping a more generalized one for the larger group. It's not so much the number of people in the crowd being an impressive feat (since that kind of thing has been seen around since Hitman games) but rather the interactions and collisions, I guess.
I take it the compute units are no good at processing AI?
I take it the compute units are no good at processing AI?
[Sarcasm] Maybe we'll see a increase in framerate to "100+ fps" when they do. [/Sarcasm]Or devs haven't gotten around to working on AI using compute.
So my computer is cpu limited in just about every game I play being old, so my gpu (which is several years younger than the CPU) handles as much aa as I want without hitting my fps at all.
So being cpu limited means gpu 'extras' could easily be turned on.