Birds of Steel (awesome sequel to IL-2 Sturmovick: Birds of Prey, 360/PS3)

Acert93

Artist formerly known as Acert93
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The sequel to the console version fo IL-2: Birds of Prey is out and is simply called Birds of Steel. It seems they have made a number of refinements that make this an appealing sequel.

IGN gave it and 8.5 with a glow review.
Gamersyde has 4 HD videos from the retail 360 version and announcement trailer.
Birds of Steel details from developer.


* 4 player coop (online); coop missions and coop strike missions (doesn’t appear to be coop campaign)
* 16 player multiplayer; dogfights, team death match dogfights, airfield raids, and tournaments
* Over 100 aircraft
* Robust Mission Editor; choose whether flying over friendly, enemy, or contested territory (impacts when and where you are shot at by ground forces), mission type, starting fuel, etc. Impressively you can put over 100 planes in the air at once.
* Campaign in the Pacific Theater; play both as US and Japanese airmen
Long list of single missions in the Pacific, Germany, Medeterranean, and Eastern Front where you can also fly British, German, Italian and Australian aircraft
* Dynamic campaigns: Battle over in-game maps to gain territories on the ground
* Multiple flight models/difficulties: Arcade (some aids can be toggled on/off like unlimited fuel and ammo), Realistic, and Simulation
* Impressive Visuals: detailed aircraft and cockpits, a lot of small details like the pilot working the controls and the shadows moving across the dials, environments that put most flight games to shame noting, 3D towns and cities that look good at all altitudes, “With environmental objects whipping under your plane at all times (instead of vast tracts of painted-on nothingness) you get a great sense of velocity” (per IGN)
* Excellent Audio (per IGN)
* Weather like rain

No demo yet on the 360 but this looks like the best air combat game on the consoles to date.

I couldn't get the GS videos to embed but they look really nice.
 
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Demo! Downloading now.

Scott, could we change the thread title to also include, "also Birds of Steel"?

Or better, maybe Al or another mod could branch the thread where I started talking about Birds of Steel (IL-2 Sequel)
 
No :( That said it definitely seems to be an improvement over Birds of Prey. I wish the 360 supported standard USB Flight Sticks. Anyways, the game looks pretty deep. They let your preview all the settings for the custom battles and it is pretty snazzy and robust. The devs are the ones behind World of Planes... my CPU is fine for the beta but my laptop GPU is probably not (8400M 256MB VRAM) which is a bummer because this has me pumped to play a flight game with a stick. I even reverted to installing Desert Combat recently just to fly around an A-10 and pop some tanks.
 
Are you thinking of picking it up? I'll have to read up on the co-op features, but I'd think about getting it if you were. Right now I don't have a ton of gaming on the go, and this would be something completely different from what I've been playing.
 
As long as it doesn't require going to flight school just to learn how to start the engines the way that old SSI game did, I'm interested.
 
I think it offers a huge variety of settings from arcade to sim and in between. Flying can be very difficult if you turn the realism up to full.
 
Are you thinking of picking it up? I'll have to read up on the co-op features, but I'd think about getting it if you were. Right now I don't have a ton of gaming on the go, and this would be something completely different from what I've been playing.

I am on the fence. I have not gamed much in a long time and I go back to work in a week. the demo was fun but the challenge (which is a good kind of challenge) may too much for me right now. I will get back with you... it is such a good game and very tempting (if it had split screen I would have already hit order on Amazon as my sons love flying and any game time I get these days is with them).

Does anyone know: The custom missions, can those be flown in coop?
 
Unfortunately it's hard to find detailed reviews. I'm going to check later for detailed youtube videos that might show how it all works. I'd love to be able to set up missions, choosing which plane I'm flying against, objectives, weather etc. Attacking/escorting bombers is where the fun is at.
 
Unfortunately it's hard to find detailed reviews. I'm going to check later for detailed youtube videos that might show how it all works. I'd love to be able to set up missions, choosing which plane I'm flying against, objectives, weather etc. Attacking/escorting bombers is where the fun is at.

The mission editor does all of that and more. It is crazy! The demo lets you run through the options but not launch a mission. I was looking for someone who may have outlined the options but it is just crazy. e.g. Pick a "battle" and then you get to pick a ground scenario and there are like 10 variants from contested to friendly to hostile and all variations of like friendly surrounded by hostile, etc. There are quite a few mission types, including attacking or escorting bombers (a couple bombing varieties, a handful of dog fight scenarios) and then you have full control of how many friendly/enemy aircraft, what airframes, what load outs, etc and you have multiple slots to fill so you can have 20 bombers and 40 fighter escorts, etc. The options are just crazy!!

From the reviews are not clear but the ones I have seen it does not appear that coop can be done with the mission editor :( Vague, I know, but I would think they would have said so. It does sound like there are some pre-set MP cooperative though, but I don't know how many options there are in those modes???

http://www.metro.co.uk/tech/games/892814-birds-of-steel-review-finest-hour
What does play to gaming's wider audience though is the 16-player competitive online modes. The entertainment offered depends greatly on the skill level of who you're playing against, but even then there is a tendency for everyone to just end up endlessly circling everyone else - another intractable problems for flight sims.

As a result it's the co-op options that offer the most consistent fun. These include both playing through the campaign missions and a number of specific online modes, including strike missions and airfield raids.

http://newbreview.com/2012/03/16/review-birds-of-steel/
As great as the single player experience is, multiplayer is where the main meat of the game is. As well as offering your standard versus multiplayer, with a total of 16 players, there are dozens of cooperative missions based on real battles playable with up to four players.
If that wasn’t enough there is scope to create your own missions thanks to the extensive mission editor. Simply put the options open to you in the editor are mind boggling, allowing you to create pretty much any scenario you can think of to battle through.

Btw, it is times like this that being a 360 owner is annoying. Not having access to a quality/reasonably priced flight stick hurts sales of a title like this. So seeing the PC/PS3 get this awesome HOTOS stick from Thrustmaster for under $50 but we get crap at $100 is a huge let down.

Btw the reviews, and especially user feedback (e.g. simhq), is really great.

The game is also very pretty, especially in weather. Clouds look nice and the storm/rain is abusive! Detail is also very good at ground level.

http://simhq.com/forum/files/usergals/2012/03/full-1799-30534-shot_2011.04.05_18.00.58.jpg

full-1799-30535-shot_2011.11.20_17.20.03.jpg
 
This really great Youtube review (3:10 mark) that someone linked to from SimHQ says that in coop there is a random generator. Kind of quick and not very clear (maybe conflating features?) but it gives hope I guess:


And another video does indicate custom coop missions.
 
If you can play through the entire campaign in co-op, plus some slightly randomized co-op missions with varying difficulty, I'd think that would offer enough content to play through. I'll try the demo tonight to see what I think, but if you decide to pick it up I'll get it too. The "vs" style multiplayer might be fun too, but I'm sure I wouldn't be too good at it. Flying with a gamepad isn't the best, but I'm sure it won't be that bad.
 
The pad is better in this version than BoP. Arcade actually feels better this time. the VS looks ok, especially the capture the point gameplay. One problem I see is no match making so it is newbs like me vs killer pilots :runaway:
 
The pad is better in this version than BoP. Arcade actually feels better this time. the VS looks ok, especially the capture the point gameplay. One problem I see is no match making so it is newbs like me vs killer pilots :runaway:

Yeah, I'm playing the demo on realistic and it's incredibly hard. I can't imagine what simple is like.
 
It isn't bad. They changed up the controls to be a little more realistic so the Left Stick is Pitch and Roll and the Right Stick is Yaw and Accelerator. The planes still control like ol' war planes (e.g. BF planes are really smooth, these still have some heft) but they essentially make it impossible to stall. But it doesn't give you freebees on angle of attack and such. You take a bad approach and you can zoom right past your target. Not that I did that...
 
Impossible to stall on arcade? Definitely possible to stall and blackout on realistic. Simulator must be a nightmare. The rudder really makes the plane "wobble" so fine aim is very hard. Tight turns are tough, so if you fly past your target it's very hard to get back on their tail.
 
Well, almost impossible. As for the rudder: Yep, I found it tough too :D Feels like you are fighting a ten ton hunk of metal being propelled through the air.

EDIT: Scott, try hold down the left trigger and then trying to aim. Btw, I do find the planes a bit too swirly for a gamepad. Gonna take a lot of practice.
 
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