When the CPU constructs a draw call, the GPU executes a different one in parallel, right? So a GPU should not be slowed down by draw call overhead. With PCs getting ever more CPU cores, will draw call overhead really be an issue within the next couple of years? It's not as if games right now are making 100% use of all the CPU power. I don't think this is going to change. Or am I missing something (which is very likely) ?
I guess the first question really is: is the GPU often put into idle mode only because of draw call overhead (so not because there is no work to be done.) If the answer to that is 'yes', then the rest doesn't need to be answered...
I guess the first question really is: is the GPU often put into idle mode only because of draw call overhead (so not because there is no work to be done.) If the answer to that is 'yes', then the rest doesn't need to be answered...