The Framerate Analysis Thread part 2

how does the 360 version compare to PS3? Some reviews like IGN said its better but both seems to have trouble running the game. But thats IGN.

ign has no credibility when it comes to technical analysis, they didnt notice the huge disparity between ghostbusters, rdr, and even said gta4 looked better on ps3...

this is pretty much the expected performance except the ps3 version just has no tearing.
http://zoome.jp/ps360/diary/538/ (ps3)
http://zoome.jp/ps360/diary/539/ (360)

i'd take occasional tearing over lots of judder, tearing typically doesnt bother me i actually prefer it over added input latency or loss in framerate.
 
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ign has no credibility when it comes to technical analysis, they didnt notice the huge disparity between ghostbusters, rdr, and even said gta4 looked better on ps3...

this is pretty much the expected performance except the ps3 version just has no tearing.
http://zoome.jp/ps360/diary/538/ (ps3)
http://zoome.jp/ps360/diary/539/ (360)

i'd take occasional tearing over lots of judder, tearing typically doesnt bother me i actually prefer it over added input latency or loss in framerate.

Give IGN a little more credit.
They actually rated the PS3 version of LP2 5% lower than the 360 version because of the performance issues. That's a pretty significant difference. They also mentioned the graphical disparity between the Ghostbusters versions (they didn't count pixels obviously, but that's really not their job)
 
Enslaved really terrible dips on the ps3 and abuse of soft vsync everywhere :???: from the video gameplay 360 version seem a lot better in performance... what a huge disappoint with the same company who have worked exclusively in the past with sony :cry: fixed: same problems on 360, judging from the eurogamer video.
 
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Will we get a Reach analysis of the campaign? I noticed it appears to drop frames all over the place. Multiplayer seems rock solid.

I guess firefight mode would be nice too.
 
Enslaved really terrible dips on the ps3 and abuse of soft vsync everywhere :???: from the video gameplay 360 version seem a lot better in performance... what a huge disappoint with the same company who have worked exclusively in the past with sony :cry: fixed: same problems on 360, judging from the eurogamer video.

Should it still be a surprise given the game is UE3 and the vast majority of UE3 games run worse on the PS3.

Also, HS was developed on tech provided to NT by Sony Cambridge who i do believe did a significant amount of the engine optimisations for the game. That's not to take anything away from the work that NT did on HS, they did a bang up job as a whole, but still even that game had its fair share of performance issues too.
 
So...there is no?I do remember few games that really had zero screen tearing according to DF face offs but i can cope with a bit of screen tearing:D

Double Buffering :) But DB with vsync isn't too great in 30 fps titles becouse of this:

"Generally speaking, the double-buffered v-synced 30FPS seen in H.A.W.X. is fine - with just one caveat: frame-rate really needs to be sustained at that 30FPS level otherwise bad things can happen. If a frame goes over-budget and isn't ready in time for the refresh, you need to wait for the next, resulting in an effective momentary drop to 20FPS"

That's why many 360 games have soft vsync.
 
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