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Beyond3D Forum
Forums
Graphics
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Rendering Technology and APIs
For discussion of 3D graphics rendering algorithms, programming and APIs.
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Object/texture space lighting
sebbbi
,
Mar 21, 2016
Replies:
2
Views:
6,782
sebbbi
Mar 22, 2016
D3D surface lock issues on Nvidia with forced AA
yeOlde
,
Mar 18, 2016
Replies:
0
Views:
1,476
yeOlde
Mar 18, 2016
CT5 Evans Sutherland Simulator - How did it work?
gfxFreshm4n
,
Mar 17, 2016
Replies:
13
Views:
7,853
gfxFreshm4n
May 24, 2016
Otoy makes its CUDA code to run on cross-vendor hardware platforms
fellix
,
Mar 12, 2016
Replies:
1
Views:
1,345
lanek
Mar 12, 2016
Modern textureless deferred rendering techniques
sebbbi
,
Feb 28, 2016
...
2
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27
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54,189
upnorthsox
Apr 2, 2016
Would Anamorphic Illusions work in a Video Game?
Arwin
,
Feb 27, 2016
Replies:
12
Views:
3,064
homerdog
Mar 17, 2016
Programmable vertex fetching and index buffering
sebbbi
,
Feb 17, 2016
...
2
Replies:
25
Views:
23,808
milk
Sep 14, 2017
Combining multiple vertex buffers in D3D12
Pixelsmith
,
Feb 17, 2016
Replies:
3
Views:
1,902
sebbbi
Feb 17, 2016
*spin-off* Screen-space/AO/Path tracing techniques & future... stuff
Laa-Yosh
,
Feb 16, 2016
...
2
Replies:
32
Views:
10,518
Clukos
May 29, 2017
Locked
Lumberyard - From Crytek to Amazon to you
L. Scofield
,
Feb 13, 2016
Replies:
1
Views:
1,737
smw
Feb 13, 2016
Single buffer rendering and high frame rate
Flux
,
Feb 13, 2016
Replies:
8
Views:
2,799
Flux
Feb 17, 2016
Automatic detection of the source resolution of upscaled images
corysama
,
Jan 21, 2016
Replies:
0
Views:
984
corysama
Jan 21, 2016
Subsurface Scattering - Transmittance
fire67
,
Dec 29, 2015
Replies:
1
Views:
1,444
L. Scofield
Dec 30, 2015
Pendulum wave simulation
Arwin
,
Dec 27, 2015
Replies:
0
Views:
1,008
Arwin
Dec 27, 2015
Deriving L_o for directional light
maxest
,
Dec 18, 2015
Replies:
1
Views:
994
lanek
Dec 18, 2015
Unity 5.4 to come with screen-space raytraced reflections (SSRR)
onQ
,
Nov 11, 2015
...
2
Replies:
29
Views:
15,954
CNCAddict
Nov 3, 2016
Fallout 4's Stunning Lighting
lefantome
,
Nov 11, 2015
Replies:
14
Views:
4,647
Sinistar
Nov 22, 2015
Programming Graphics in VR
Arwin
,
Nov 9, 2015
Replies:
1
Views:
1,134
orangpelupa
Nov 9, 2015
Havok acquired by Microsoft
Sinistar
,
Oct 3, 2015
...
2
Replies:
36
Views:
8,030
lanek
Oct 21, 2015
CTAA (cinematic temporal anti-aliasing) for Unity
hesido
,
Sep 28, 2015
Replies:
1
Views:
3,418
sebbbi
Sep 28, 2015
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