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Beyond3D Forum
Forums
Graphics
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Rendering Technology and APIs
For discussion of 3D graphics rendering algorithms, programming and APIs.
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Spatial datastructures and subdivision strategies
SWfreak
,
Aug 18, 2002
Replies:
6
Views:
3,015
Axl
Oct 5, 2002
Performance issues re: multiple vertex streams
MrFloopy
,
Jul 17, 2002
...
2
Replies:
20
Views:
4,854
ERP
Oct 3, 2002
R300 vertex shader
RoOoBo
,
Sep 27, 2002
Replies:
6
Views:
2,935
darkblu
Sep 30, 2002
OpenGL equivalent of DX point sprites?
DemoCoder
,
Sep 29, 2002
Replies:
1
Views:
2,332
Rodéric
Sep 29, 2002
Non-polygonal technology
lgdt
,
Aug 2, 2002
...
2
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27
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7,022
alexsok
Sep 5, 2002
Sorting priorities
MrFloopy
,
Aug 23, 2002
Replies:
8
Views:
2,888
Rodéric
Sep 1, 2002
Applied Procedural Geometry
Runitai
,
Aug 20, 2002
Replies:
3
Views:
2,772
Simon F
Aug 21, 2002
Interesting paper on the technology of ID.
BoardBonobo
,
Aug 14, 2002
Replies:
1
Views:
3,075
pascal
Aug 17, 2002
Pixel shader incompatibility ?
Mummy
,
Jul 27, 2002
...
2
Replies:
29
Views:
8,046
Gubbi
Aug 16, 2002
cross-platform rendering
Runitai
,
Aug 7, 2002
...
2
Replies:
20
Views:
4,998
darkblu
Aug 12, 2002
Indices of Refraction
LittlePenny
,
Jul 23, 2002
...
2
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28
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6,292
fresh
Aug 8, 2002
Questions about ray casting
LittlePenny
,
Jul 24, 2002
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7
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4,936
lgdt
Aug 4, 2002
Anybody read ATI's Siggraph papers?
PSarge
,
Jul 30, 2002
Replies:
9
Views:
3,768
JasonM [ATI]
Aug 3, 2002
Skinning on DX9 vs CineFX:
LeStoffer
,
Jul 24, 2002
Replies:
7
Views:
3,782
LeStoffer
Jul 25, 2002
Point Ray-Casting for Characters
LittlePenny
,
Jul 23, 2002
Replies:
6
Views:
3,573
MDolenc
Jul 24, 2002
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