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Beyond3D Forum
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Graphics
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Rendering Technology and APIs
For discussion of 3D graphics rendering algorithms, programming and APIs.
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Customize mipmap generation with integer texture
Kien.T.N
,
Sep 1, 2010
Replies:
0
Views:
1,984
Kien.T.N
Sep 1, 2010
is there a function similar to getWeights2D for PC's hlsl?
shuipi
,
Jul 27, 2010
Replies:
0
Views:
1,772
shuipi
Jul 27, 2010
question of water based on fast fourier transform
ccanan
,
Jul 7, 2010
Replies:
0
Views:
1,603
ccanan
Jul 7, 2010
Could someone answer some Computer Software Engineering Interview questions?
antihydrogen
,
May 25, 2010
Replies:
0
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2,102
antihydrogen
May 25, 2010
webgl Quake II google
argor
,
Apr 6, 2010
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0
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2,031
argor
Apr 6, 2010
Starting new 3d engine/ library - realsphere3d
alexyz
,
Mar 11, 2010
Replies:
0
Views:
1,506
alexyz
Mar 11, 2010
Optimized smallpt
estama
,
Feb 3, 2010
Replies:
0
Views:
2,149
estama
Feb 3, 2010
problem on display yuv video with direct3d
Ivy
,
Feb 3, 2010
Replies:
0
Views:
3,377
Ivy
Feb 3, 2010
Increment stencil on Z-fail, but still rasterize failed pixels?
Spacecookies
,
Dec 21, 2009
Replies:
0
Views:
1,396
Spacecookies
Dec 21, 2009
Sprite rendering
Bigus Dickus
,
Sep 21, 2009
Replies:
0
Views:
1,568
Bigus Dickus
Sep 21, 2009
CMU's motion capture data noise reduction
FatGarfield
,
Sep 14, 2009
Replies:
0
Views:
1,683
FatGarfield
Sep 14, 2009
Water rendering: caustics and chromatic dispersion
gjaegy
,
Jul 6, 2009
Replies:
0
Views:
2,383
gjaegy
Jul 6, 2009
Driver overhead in GetRenderTargetData implementation
eigers
,
Jun 27, 2009
Replies:
0
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1,837
eigers
Jun 27, 2009
FEAR 2 Shadow screendoor effect
FoxMcCloud
,
Jun 26, 2009
Replies:
0
Views:
1,200
FoxMcCloud
Jun 26, 2009
what's the best way to generate mip chains of render target on dx9 or 360?
shuipi
,
Jun 15, 2009
Replies:
0
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1,613
shuipi
Jun 15, 2009
order of postprocess, HDR effect and Antialiasing
sebastien lagarde
,
Jan 14, 2009
Replies:
0
Views:
3,518
sebastien lagarde
Jan 14, 2009
mul(a,b) in HLSL, column/row major
outofland
,
Jan 9, 2009
Replies:
0
Views:
6,005
outofland
Jan 9, 2009
Perspective Shadow Maps - squeezed a lot
maxest
,
Oct 25, 2008
Replies:
0
Views:
1,960
maxest
Oct 25, 2008
Light Space Perspective Shadow Maps - as descriped in ShaderX4 - confusion & question
maxest
,
Oct 19, 2008
Replies:
0
Views:
4,442
maxest
Oct 19, 2008
IEEE international conference call for paper--iCBBE2009 lhr
lhr2008
,
Oct 12, 2008
Replies:
0
Views:
1,297
lhr2008
Oct 12, 2008
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