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Beyond3D Forum
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Graphics
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Rendering Technology and APIs
For discussion of 3D graphics rendering algorithms, programming and APIs.
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Pendulum wave simulation
Arwin
,
Dec 27, 2015
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Arwin
Dec 27, 2015
Unreal Engine 4.9 - DX12 Tech Demo
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Aug 22, 2015
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Aug 22, 2015
AMD Fury Linux Ogl driver need imporvement
Razor1
,
Jul 29, 2015
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Razor1
Jul 29, 2015
Nvidia PhysX Flex
pharma
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Jun 20, 2015
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Jun 20, 2015
Searching for dx11 implementation of connected component labeling
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Apr 13, 2015
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Mar 10, 2015
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Displacement Mapping
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Aug 19, 2014
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trinibwoy
Aug 19, 2014
Layman's Idea - Deferred Transparencies with Flexible ID Tagged G-Buffer
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Dec 19, 2013
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milk
Dec 19, 2013
Streamlined 3D API for current/upcoming GPU
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May 21, 2013
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May 21, 2013
transforming partial derivatives: correct ?
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,
May 7, 2013
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gjaegy
May 7, 2013
Getting proper normals on a grid mesh with vertex offsets?
BannedFromTheRanch
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Apr 24, 2013
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BannedFromTheRanch
Apr 24, 2013
Why deltas fluctuate and how to fix them
KilledByAPixel
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Apr 11, 2013
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KilledByAPixel
Apr 11, 2013
Spatio-Temporal upsampling and/vs object space texture shading - amateur's view..
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,
Feb 27, 2013
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Nevod
Feb 27, 2013
VIEWCONFERENCE 2012 - Turin, Italy
VIEW
,
Sep 29, 2012
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1,365
VIEW
Sep 29, 2012
Radial/Equirectangular environment mapping
sqrt[-1]
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Mar 29, 2012
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sqrt[-1]
Mar 29, 2012
AMD GDC papers - Leo demo
sqrt[-1]
,
Mar 21, 2012
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0
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2,489
sqrt[-1]
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MultiGPU-antialiasing
boxleitnerb
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Dec 25, 2011
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Dec 25, 2011
OpenGL ES on iPhone
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Sep 12, 2011
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Sep 12, 2011
Extracting multiple lights from Spherical Harmonics
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,
Aug 10, 2011
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SNB launch, SNB graphics samples, other Intel graphics samples
PhilTaylor
,
Jan 6, 2011
Replies:
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PhilTaylor
Jan 6, 2011
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