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Beyond3D Forum
Forums
Graphics
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Rendering Technology and APIs
For discussion of 3D graphics rendering algorithms, programming and APIs.
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Game development presentations - a useful reference
liolio
,
Sep 16, 2009
...
42
43
44
Replies:
872
Views:
255,420
Clukos
Apr 15, 2022
Sticky
Diving into Anti-aliasing
AlexV
,
Jan 24, 2014
...
2
Replies:
24
Views:
44,462
Freon
Jun 7, 2016
Normal Threads
DX12 Performance Discussion And Analysis Thread
A1xLLcqAgt0qc2RyMz0y
,
Jul 29, 2015
...
83
84
85
Replies:
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Views:
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pharma
Mar 30, 2017
AMD Mantle API [updating]
MarkoIt
,
Sep 26, 2013
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102
103
104
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lanek
Nov 28, 2015
Direct3D feature levels discussion
DmitryKo
,
Feb 20, 2015
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57
58
59
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333,223
DegustatoR
Feb 16, 2022
Alternative AA methods and their comparison with traditional MSAA*
mitran
,
Nov 15, 2009
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62
63
64
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1,269
Views:
317,073
Paran
Apr 20, 2012
Next gen lighting technologies - voxelised, traced, and everything else *spawn*
Scott_Arm
,
Aug 21, 2018
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104
105
106
Replies:
2,108
Views:
233,456
JoeJ
Jun 3, 2020
How long before a X800 wrapper (Ruby demo) appears?
g__day
,
May 5, 2004
...
13
14
15
Replies:
285
Views:
159,488
KimB
Jan 17, 2005
GPU Ray-tracing for OpenCL
fellix
,
Dec 27, 2009
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16
17
18
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355
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131,811
Dade
May 4, 2010
GART: Games and Applications using RayTracing
BRiT
,
Jan 1, 2019
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41
42
43
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849
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129,528
SlmDnk
May 12, 2022 at 8:36 AM
Larrabee: Samples in Late 08, Products in 2H09/1H10
B3D News
,
Jan 16, 2008
...
31
32
33
Replies:
643
Views:
115,599
Jawed
Mar 26, 2008
Real-Time Ray Tracing : Holy Grail or Fools’ Errand? *Partial Reconstruction*
TheAlSpark
,
Oct 18, 2007
...
11
12
13
Replies:
248
Views:
113,351
Laa-Yosh
Aug 25, 2011
Variance Shadow Maps Demo (D3D10)
Andrew Lauritzen
,
Apr 25, 2007
...
2
3
4
Replies:
66
Views:
107,577
homerdog
Jul 17, 2014
Software/CPU-based 3D Rendering
3D_world
,
Oct 28, 2012
...
20
21
22
Replies:
433
Views:
102,530
liolio
Oct 10, 2013
Unlimited Detail, octree traversals
Alucardx23
,
Mar 10, 2010
...
15
16
17
Replies:
322
Views:
101,069
Shifty Geezer
Mar 18, 2017
Polygons, voxels, SDFs... what will our geometry be made of in the future?
eloyc
,
Mar 18, 2017
...
13
14
15
Replies:
289
Views:
95,919
Theeoo
Dec 4, 2021
AMD demonstrates Freesync, G-sync equivalent?
Kaotik
,
Jan 6, 2014
...
24
25
26
Replies:
519
Views:
91,631
Blazkowicz
Oct 8, 2015
SwiftShader 2.0: A DX9 Software Rasterizer that runs Crysis
B3D News
,
Apr 4, 2008
...
8
9
10
Replies:
189
Views:
84,801
Nick
Jul 27, 2010
DirectX Ray-Tracing [DXR]
BRiT
,
Mar 19, 2018
...
13
14
15
Replies:
288
Views:
82,057
MfA
Mar 25, 2020
Vulkan/OpenGL Next Generation Initiative: unified API for mobile and non-mobile devices.
Deleted member 13524
,
Aug 11, 2014
...
14
15
16
Replies:
304
Views:
73,814
Malo
Mar 7, 2018
Voxel rendering (formerly Death of the GPU as we Know It?)
sqrt[-1]
,
Mar 26, 2008
...
3
4
5
Replies:
96
Views:
59,423
Voxilla
Feb 1, 2014
Nvidia G-SYNC
DSC
,
Oct 18, 2013
...
12
13
14
Replies:
272
Views:
55,708
Malo
Sep 18, 2015
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