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Beyond3D Forum
Forums
Graphics
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Rendering Technology and APIs
For discussion of 3D graphics rendering algorithms, programming and APIs.
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Game development presentations - a useful reference
liolio
,
Sep 16, 2009
...
42
43
44
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872
Views:
255,345
Clukos
Apr 15, 2022
Sticky
Diving into Anti-aliasing
AlexV
,
Jan 24, 2014
...
2
Replies:
24
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44,454
Freon
Jun 7, 2016
Normal Threads
Next gen lighting technologies - voxelised, traced, and everything else *spawn*
Scott_Arm
,
Aug 21, 2018
...
104
105
106
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JoeJ
Jun 3, 2020
AMD Mantle API [updating]
MarkoIt
,
Sep 26, 2013
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102
103
104
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lanek
Nov 28, 2015
DX12 Performance Discussion And Analysis Thread
A1xLLcqAgt0qc2RyMz0y
,
Jul 29, 2015
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85
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pharma
Mar 30, 2017
Alternative AA methods and their comparison with traditional MSAA*
mitran
,
Nov 15, 2009
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62
63
64
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1,269
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316,981
Paran
Apr 20, 2012
Direct3D feature levels discussion
DmitryKo
,
Feb 20, 2015
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57
58
59
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1,178
Views:
333,222
DegustatoR
Feb 16, 2022
GART: Games and Applications using RayTracing
BRiT
,
Jan 1, 2019
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41
42
43
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129,498
SlmDnk
May 12, 2022 at 8:36 AM
Larrabee: Samples in Late 08, Products in 2H09/1H10
B3D News
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Jan 16, 2008
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31
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33
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Jawed
Mar 26, 2008
AMD demonstrates Freesync, G-sync equivalent?
Kaotik
,
Jan 6, 2014
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24
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26
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519
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91,547
Blazkowicz
Oct 8, 2015
Software/CPU-based 3D Rendering
3D_world
,
Oct 28, 2012
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20
21
22
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433
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102,443
liolio
Oct 10, 2013
Shader Complilation on PC: About to become a bigger bottleneck?
Flappy Pannus
,
Aug 6, 2020
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17
18
19
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361
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55,286
Remij
May 14, 2022 at 3:07 PM
GPU Ray-tracing for OpenCL
fellix
,
Dec 27, 2009
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16
17
18
Replies:
355
Views:
131,725
Dade
May 4, 2010
Unlimited Detail, octree traversals
Alucardx23
,
Mar 10, 2010
...
15
16
17
Replies:
322
Views:
101,003
Shifty Geezer
Mar 18, 2017
Vulkan/OpenGL Next Generation Initiative: unified API for mobile and non-mobile devices.
Deleted member 13524
,
Aug 11, 2014
...
14
15
16
Replies:
304
Views:
73,746
Malo
Mar 7, 2018
Polygons, voxels, SDFs... what will our geometry be made of in the future?
eloyc
,
Mar 18, 2017
...
13
14
15
Replies:
289
Views:
95,918
Theeoo
Dec 4, 2021
DirectX Ray-Tracing [DXR]
BRiT
,
Mar 19, 2018
...
13
14
15
Replies:
288
Views:
82,000
MfA
Mar 25, 2020
How long before a X800 wrapper (Ruby demo) appears?
g__day
,
May 5, 2004
...
13
14
15
Replies:
285
Views:
159,439
KimB
Jan 17, 2005
Nvidia G-SYNC
DSC
,
Oct 18, 2013
...
12
13
14
Replies:
272
Views:
55,636
Malo
Sep 18, 2015
Larrabee's Rasterisation Focus Confirmed
B3D News
,
Apr 24, 2008
...
11
12
13
Replies:
254
Views:
47,526
Jawed
Aug 6, 2008
Real-Time Ray Tracing : Holy Grail or Fools’ Errand? *Partial Reconstruction*
TheAlSpark
,
Oct 18, 2007
...
11
12
13
Replies:
248
Views:
113,279
Laa-Yosh
Aug 25, 2011
SwiftShader 2.0: A DX9 Software Rasterizer that runs Crysis
B3D News
,
Apr 4, 2008
...
8
9
10
Replies:
189
Views:
84,728
Nick
Jul 27, 2010
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