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Beyond3D Forum
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Graphics
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Rendering Technology and APIs
For discussion of 3D graphics rendering algorithms, programming and APIs.
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Diving into Anti-aliasing
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Jan 24, 2014
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Jun 7, 2016
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Normal Threads
Point Ray-Casting for Characters
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LeStoffer
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Anybody read ATI's Siggraph papers?
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Indices of Refraction
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cross-platform rendering
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Interesting paper on the technology of ID.
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Applied Procedural Geometry
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Sorting priorities
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Rodéric
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R300 vertex shader
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Spatial datastructures and subdivision strategies
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Oct 5, 2002
Track construction in a sci-fi racing game
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ector
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