Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 01-Apr-2004, 23:30   #1
{Sniping}Waste
Member
 
Join Date: Jan 2003
Location: Garland TX
Posts: 833
Send a message via Yahoo to {Sniping}Waste
Default ATI GDC 2004 Presentations.

http://www.ati.com/developer/techpapers.html
I like the one on how to draw a diamond.
http://www.ati.com/developer/gdc/Gosselin_Gem.pdf
The one about rendering hair is great too.
http://www.ati.com/developer/gdc/Sch...rRendering.pdf
{Sniping}Waste is offline   Reply With Quote
Old 02-Apr-2004, 00:23   #2
SiliconAbyss
Junior Member
 
Join Date: Mar 2004
Location: Canada
Posts: 75
Send a message via ICQ to SiliconAbyss
Default

WOW the diamond and hair rendering is awesome! Thanx for the linky's still pouring over them.
SiliconAbyss is offline   Reply With Quote
Old 02-Apr-2004, 01:21   #3
Tim Murray
chaos dunk
 
Join Date: May 2003
Location: Mountain View, CA
Posts: 3,274
Default

Oh, ATI. You entitled the diamond one "Phat Lewt." I'm so going to kick your collective ass now.

The hair is remarkably unimpressive, IMO. It looks like polygons--maybe if you were going to perform cel shading for some sort of anime-inspired game, it'd look okay, but that just looks weird.
Tim Murray is offline   Reply With Quote
Old 02-Apr-2004, 01:52   #4
Ostsol
Senior Member
 
Join Date: Nov 2002
Location: Edmonton, Alberta, Canada
Posts: 1,765
Default

Well certainly better hair can be accomplished with demo-quality methods, but ATI's focus was probably more on what is practical for games.
__________________
"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood

-Ostsol
Ostsol is offline   Reply With Quote
Old 02-Apr-2004, 02:14   #5
Chalnoth
 
Join Date: May 2002
Location: New York, NY
Posts: 12,678
Default

I don't think I like idea of using the rainbow map for dispersion on that diamond. I mean, it's not like it's for a game anyway, so why not just go all out? Why not just calculate the lookup in the environment map per-color?
Chalnoth is offline   Reply With Quote
Old 02-Apr-2004, 02:43   #6
DemoCoder
Regular
 
Join Date: Feb 2002
Location: California
Posts: 4,732
Default

I thought ATI's skin shader was really unimpressive. Mistake #1 was showing it side by side with the Matrix Reloaded skinshader. But it also looks much worse than Dawn/Dusk's.

The diamond is uber cool tho.
DemoCoder is offline   Reply With Quote
Old 02-Apr-2004, 03:21   #7
V3
Senior Member
 
Join Date: Feb 2002
Posts: 3,267
Default

There is normal map compression as one of the new feature for R420 ?

But I must say that Matrix reloaded skinshader looks photoreal, too bad none of our realtime solution come close to it yet
V3 is offline   Reply With Quote
Old 02-Apr-2004, 04:17   #8
Wunderchu
Member
 
Join Date: Nov 2003
Location: Burnaby, B.C., Canada
Posts: 873
Default

Quote:
Originally Posted by Ostsol
Well certainly better hair can be accomplished with demo-quality methods, but ATI's focus was probably more on what is practical for games.
I agree ... after looking though most of those new presentations, IMO it looks as though ATI 's presentations at this year's GDC were aimed at giving developers a few practical examples of effects that are applicable right now, in games that are currently in development..



Quote:
Originally Posted by V3
But I must say that Matrix reloaded skinshader looks photoreal, too bad none of our realtime solution come close to it yet
those faces for the The Matrix: Reloaded had ~10 million triangles of raw detail (source: http://www.virtualcinematography.org...Face-s2003.pdf )
Wunderchu is offline   Reply With Quote
Old 02-Apr-2004, 14:00   #9
Colourless
Monochrome wench
 
Join Date: Feb 2002
Location: Somewhere in outback South Australia
Posts: 1,255
Send a message via ICQ to Colourless Send a message via MSN to Colourless
Default

The hair looks fairly good. Sure, it's not perfect, but it certinaly would be a huge improvement over what games currently have.
__________________
-Colourless

D3D FSAA Viewer 5.4
Words by Cat - Truely Intelligent Viewing
Colourless is offline   Reply With Quote
Old 02-Apr-2004, 14:20   #10
Humus
Crazy coder
 
Join Date: Feb 2002
Location: Stockholm, Sweden
Posts: 3,216
Send a message via ICQ to Humus Send a message via MSN to Humus
Default

I think the hair looks pretty cool. A little polygonal, but you could just use smaller patches.
__________________
[ Visit my site ]
I speak for myself and only myself.
Humus is offline   Reply With Quote
Old 02-Apr-2004, 15:21   #11
RussSchultz
Professional Malcontent
 
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
Default

Maybe it looks better in action. As stills, it looks like somebody has a bad wig made out of palm fronds.
__________________
Sigmatel, R.I.P.
Me[X-------:--------]You
RussSchultz is offline   Reply With Quote
Old 02-Apr-2004, 15:30   #12
shanehudson
Junior Member
 
Join Date: Nov 2003
Posts: 16
Default

Quote:
Originally Posted by RussSchultz
Maybe it looks better in action. As stills, it looks like somebody has a bad wig made out of palm fronds.
Dude, have you seen hairstyles these days? :P
shanehudson is offline   Reply With Quote
Old 02-Apr-2004, 16:30   #13
davepermen
Member
 
Join Date: Aug 2003
Location: Switzerland
Posts: 422
Send a message via ICQ to davepermen Send a message via MSN to davepermen
Default

the hair is cool, yeah. depends on style.. i think some style of hair will not be available for a long time.

but this is the style you can see in the hair-gel-adverts on tv, and they look pretty similar. so far, so good
davepermen is offline   Reply With Quote
Old 02-Apr-2004, 22:36   #14
Chalnoth
 
Join Date: May 2002
Location: New York, NY
Posts: 12,678
Default

Looks matted to me, like the person hasn't washed their hair in a while, or likes to use tons of gel.

Anyway, I'm not terribly impressed with this particular style of hair rendering. I think better should be possible with similar or lesser polycounts, but somewhat more complex shaders.
Chalnoth is offline   Reply With Quote
Old 02-Apr-2004, 22:48   #15
Laa-Yosh
member
 
Join Date: Feb 2002
Posts: 7,506
Default

Dawn's skin shader uses no translucency fake AFAIK, only some facing ratio (or Fresnel term) controlled gradients on the diffuse and specular channels. ATI's shader is actually not that bad, and I like the speculars - but the source art could be better.

Interestingly, Nvidia has a very similar shader in their recent presentations
Laa-Yosh is online now   Reply With Quote
Old 04-Apr-2004, 13:55   #16
Himself
Member
 
Join Date: Sep 2002
Posts: 381
Default

Quote:
Originally Posted by Colourless
The hair looks fairly good. Sure, it's not perfect, but it certinaly would be a huge improvement over what games currently have.
exactly

Wouldn't polygon based be less taxing to animate as well?
Himself is offline   Reply With Quote
Old 04-Apr-2004, 14:03   #17
Chalnoth
 
Join Date: May 2002
Location: New York, NY
Posts: 12,678
Default

The problem with animating that hair is that it's alpha blended, and the rendering algorithm uses an approximation for back-to-front sorting for proper alpha blending, an approximation that would break very quickly with anything but the most subtle animation. The algorithm also won't work with all hair styles for the same reason (as far as I can tell, it's only good for variations on the one hair style displayed).
Chalnoth is offline   Reply With Quote
Old 04-Apr-2004, 14:08   #18
sonix666
Member
 
Join Date: Mar 2003
Posts: 595
Default

I was most impressed with the rendering at page 14 in the hair presentation.
sonix666 is offline   Reply With Quote
Old 04-Apr-2004, 14:20   #19
Chalnoth
 
Join Date: May 2002
Location: New York, NY
Posts: 12,678
Default

Quote:
Originally Posted by sonix666
I was most impressed with the rendering at page 14 in the hair presentation.
Now that's something that could really be used in games.
Chalnoth is offline   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
ATI is World's Biggest Discrete Graphics Supplier for 2004 Dave Baumann Press Releases 0 28-Jan-2005 08:54
ATI First to Market with Mobile PCI Express Graphics Solutio Dave Baumann Press Releases 0 01-Jun-2004 15:31
Transmeta and ATI Collaborate To Enrich Graphics Options Dave Baumann Press Releases 0 01-Jun-2004 12:10
ATI Reports Second Quarter Financial Results Dave Baumann Press Releases 0 21-Mar-2003 13:10
ATI IGP 320, IGP 320M, IGP 330, IGP 330M, IXP 200, XP 250 Dave Baumann Press Releases 0 13-Mar-2002 14:56


All times are GMT +1. The time now is 23:09.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.