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#1 | |
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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http://archive.gamespy.com/gdc2004/serioussam2pc/
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The polycount seems (even on those blurry pics) high , and the engine feature all the "next-gen must have" A few more informations for those who never heard of this engine: http://croteam.com/ The firsts Serious Sam (both fisrt and second encounter) were quite impressive on the technical side (lots of effects, spacious levels, bug free, etc...), i hope this new version will be as much impressive as the first one in his time.
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- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#2 |
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Member
Join Date: Nov 2003
Location: Burnaby, B.C., Canada
Posts: 873
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cool
thanx for the heads up |
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#3 |
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Member
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Serious sam is one of the only games I know of that literally had zero bugs. Thats how a dev team should do it, godammit. This looks absolutely gorgeous. The foilage looks jawdropping, modeling looks quite nice..I'm guessing maybe 50k polys for everything? Maybe some multipassing..
I'm more interested in the render then the game, though. |
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#4 |
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Stealth Nerd
Join Date: Jul 2003
Location: Sunny Melbourne
Posts: 1,112
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2 minutes of shaky-cam. They say they'll have a high-res high-quality capture soon.
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Human Rights [X---------|----------] Robert Menzies |
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#5 | |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,950
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#6 |
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Senior Member
Join Date: May 2002
Posts: 2,657
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Really? the vidéo looks good to me.
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Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
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#7 |
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Senior Member
Join Date: Jun 2002
Location: Sydney Australia
Posts: 575
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Hot damn but I loved Serious Sam's first two titles - these games seriously rocked!
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#8 | ||
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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Sad that one of the best OpenGL Dev team goes DirectX (even if it's only for the publicity).The Xbox version of the game must be one of the primary reason of this. On a side note i'm quite sure that there will be an Opengl Version.
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- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#9 |
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Senior Member
Join Date: Dec 2003
Posts: 6,201
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Who CARES what api it'll use as long as the game looks awesome, runs fast and plays well?
If anything I'd be glad to see everyone drop OGL so we could be rid of the extension hell that's currently plaguing that development environment. The standard just isn't moving forwards, no matter what else you may want to say about MS, but at least they've embraced some new features these past few years...
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Top one reason why capital punishment is immoral and wrong: You can release an innocently convicted man from jail, but you cannot release an innocently convicted man from death. |
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#10 |
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Me me me
Join Date: Apr 2002
Posts: 15,349
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I'm sorry, but isn't SS2 already out? *Me confused*... *ducks*
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#11 |
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chaos dunk
Join Date: May 2003
Location: Mountain View, CA
Posts: 3,274
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Serious Sam: Second Edition != Serious Sam 2.
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#12 | |
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Senior Member
Join Date: Feb 2002
Location: Luleå, Sweden
Posts: 1,775
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"Yeah, well, i'm gonna build my own theme park, with Black Jack, and hookers. In fact, forget the park" //Bender - Futurama - episode 2 |
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#13 |
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chaos dunk
Join Date: May 2003
Location: Mountain View, CA
Posts: 3,274
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uh, is OGL2.0 even defined yet?
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#14 | |
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Stealth Nerd
Join Date: Jul 2003
Location: Sunny Melbourne
Posts: 1,112
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It was sort of a standalone expansion pack, like Doom 2.
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Human Rights [X---------|----------] Robert Menzies |
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#15 | |
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Me me me
Join Date: Apr 2002
Posts: 15,349
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#16 | ||
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Member
Join Date: Jun 2002
Location: France
Posts: 233
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#17 | ||
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Regular
Join Date: Feb 2002
Posts: 5,951
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#18 | |
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Junior Member
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In any case, just because they added support for DX doesn't mean that they had to drop OpenGL, though it would be nice if they had remained OpenGL-only. It just doesn't make sense to do so, though, when porting/developing for the xbox is in many ways a low hanging fruit in the console space. |
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#19 | ||
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Member
Join Date: Jun 2002
Location: France
Posts: 233
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Don't get me wrong, I'm the first to defend MS when it's attacked without a good reason. For example I think the whole Media Player thing in Europe is really stupid. But this is not the topic, back on OpenGL under Windows the part that is really frustrating is having to load extensions that are part of OpenGL core since 1.2 like Multitexturing, 3D textures etc... MS promised some years ago to update Windows GL driver but we're still stuck to GL1.1 level. This part of the driver is tied with the Windows OS so MS is the only one that can update it. Quote:
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#20 | ||||
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Regular
Join Date: Feb 2002
Posts: 5,951
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#21 | ||
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Unknown.
Join Date: Aug 2002
Location: UK
Posts: 4,877
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They most definitively are NOT giving up on OpenGL though. It's just because of the XBox, the slow rate at which OpenGL is evolving, ... they just decided to focus on DX this time around. An OpenGL version of the engine most definitively IS to be released simultaneously. Uttar |
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#22 |
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Monochrome wench
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His problem is having to call wglGetProcAddress() to get function pointers to the Multitexture, and other GL1.2 additions.
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#23 |
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Member
Join Date: Feb 2004
Location: South West England
Posts: 355
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I hope they get a few licences out of this engine, going by their previous work I'd say they deserve to make a few extra bucks out of their tech, which is top notch. Incidentally, does anyone know if their previous serious engine's were licenced to anyone? Will Rock looked pretty similar, but I'm not sure if the serious engine was used |
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#24 |
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Itchy
Join Date: Feb 2002
Location: United Queendom
Posts: 2,858
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This game looks great, like a cartoon. I loved the original games and it's refreshing to see people talk beyond HL2 and Doom 3 once in a while
As for the effects, Croteam are known for pushing a lot of polygons in bright open spaces with a lot of detail and fluidly on even modest hardware. I cannot wait to try this out on my new NVxx or Rxxx.
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Time is an illusion. Lunchtime doubly so - Douglas Adams |
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#25 | ||
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Member
Join Date: Oct 2002
Location: Norway
Posts: 431
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Anyway, that's how I have understood it. I could be wrong. |
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