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#76 |
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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Anyone notice the superduper 7.1 ch surround sound is now plain 2 ch stereo?
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I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#77 | |
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Senior Member
Join Date: Feb 2003
Location: United States
Posts: 1,974
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WHEREAS, SCE and Toshiba have entered into a joint development agreement (the "[*] Agreement") with[*] to develop a broadband microprocessor (designated as the "Broadband Engine") for a[*] product; |
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#78 | ||
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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Paul, you're probably the only one on this messageboard capable of imagining 7 tiny speakers and a tiny subwoofer being designed into a handheld. Why in the world would you want 7/8 speakers located within a 4" radius? If you were the size of an ant then that logic may make some sense.
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I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#79 |
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Senior Member
Join Date: Aug 2002
Posts: 2,742
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7.1 was overkill anyways. Noone is going to miss it, that is for sure.
Death Jr game is, I would say, of quality of lower-end DC games. Definitely not as high geometry or textures as good DC games, but quite solid particle effects (up there with best on DC) and very smooth framerate. Not so bad for a game running on some alpha emulator, from what I consider to be a no-name developer, when it comes to modern 3D games. Water effect demo however, is better than waters I've seen in games on DC, and more upto stuff I've seen on PS2 recently, in R-Type Final for example. I couldn't see any flaw in water surface tesselation, but again, video is very poor, so I might be wrong. |
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#80 | |
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Roberta E. Lee
Join Date: Feb 2002
Posts: 2,455
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#81 | ||
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Senior Member
Join Date: Oct 2002
Posts: 2,833
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marconelly!:
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#82 |
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Senior Member
Join Date: Jan 2003
Posts: 1,653
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psst !... hey ! ... Hint : the DC would have to display that stuff on a TV....
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#83 | ||
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Member
Join Date: Feb 2002
Posts: 866
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#84 |
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Senior Member
Join Date: Feb 2003
Location: United States
Posts: 1,974
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If some people here think that PSP is only capable of N64 visuals thus far, what makes you think DS is going to give you roughly the same? PSP is a few leagues ahead of DS in specs.
I think a few people are making final judgements on a small low res video of a PSP game not even run on final hardware. Wait until E3 to make final judgements, I think the stuff from Namco, Konami and others are going to amaze. Though I am amazed by Death Jr, Unlike some I only expected around Bleemcast quality visuals(topic was "Let's talk PSP games and design", and I am now shocked. Keep expectations low, come away blown away, I learned this.
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WHEREAS, SCE and Toshiba have entered into a joint development agreement (the "[*] Agreement") with[*] to develop a broadband microprocessor (designated as the "Broadband Engine") for a[*] product; |
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#85 |
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Senior Member
Join Date: May 2002
Posts: 4,308
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Paul, I thought that water demo alone shows that PSP is vastly more powerful than Nintendo64. That demo was beyond what I've seen from Dreamcast even.
I think we can tell from that water demo PSP has lots of fillrate and polygon crunching power. I like that the PSP has many built-in hardware effects that had to be done in software on PS2. I think that's probably good news for PS3's GPU as well. |
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#86 |
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Senior Member
Join Date: Jun 2003
Posts: 1,165
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I can see alot of people here are in denial.
the framerate is good but apart from that I cannot see the PSP's custom hardware coming off anywhere. round 1...meh.
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"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein "Windows NT crashed. I am the Blue Screen of Death. No one hears your screams. " - unknown |
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#87 |
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Senior Member
Join Date: Feb 2003
Location: United States
Posts: 1,974
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PSP is between a DC(Better) and a PS2(Somewhat less powerful) in hardware.
Your going to have to wait a while to see some more games in action though.
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WHEREAS, SCE and Toshiba have entered into a joint development agreement (the "[*] Agreement") with[*] to develop a broadband microprocessor (designated as the "Broadband Engine") for a[*] product; |
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#88 | ||
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Naughty Boy!
Join Date: Nov 2003
Posts: 492
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"I can't imagine how you will actually program it" - Tim Sweeney, Epic. "I just don't see that Cell is revolutionary, except in its marketing impact," - Peter Glaskowsky - Chief Editor, Microprocessor Report |
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#89 | ||
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Senior Member
Join Date: Jun 2003
Posts: 1,165
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"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein "Windows NT crashed. I am the Blue Screen of Death. No one hears your screams. " - unknown |
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#90 | ||
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Senior Member
Join Date: Feb 2003
Location: United States
Posts: 1,974
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WHEREAS, SCE and Toshiba have entered into a joint development agreement (the "[*] Agreement") with[*] to develop a broadband microprocessor (designated as the "Broadband Engine") for a[*] product; |
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#91 | |||
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Naughty Boy!
Join Date: Nov 2003
Posts: 492
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"I can't imagine how you will actually program it" - Tim Sweeney, Epic. "I just don't see that Cell is revolutionary, except in its marketing impact," - Peter Glaskowsky - Chief Editor, Microprocessor Report |
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#92 | |||
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Senior Member
Join Date: Feb 2003
Location: United States
Posts: 1,974
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The Xbox next game would look better. Aw hell, Sony can even deck out a PSONE with 4GB of memory, would it look better than a PS3 with around 500mb total memory Deadmeat? The textures would be incredible high res, then again the geometry, frame rate, particles, shader complexity, would all suck. Quote:
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WHEREAS, SCE and Toshiba have entered into a joint development agreement (the "[*] Agreement") with[*] to develop a broadband microprocessor (designated as the "Broadband Engine") for a[*] product; |
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#93 |
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Senior Member
Join Date: May 2002
Posts: 4,308
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1.) PSP is far superier to Nintendo64. just how much better it is compared to Dreamcast, remains to be seen. it is possible PSP could have less texture quality than Dreamcast, in poor games.
2.) RAM memory *is* a major factor in how much can be done on any platform. certainly, the DC, the PS2, the GCN and the Xbox would have been capable of more impressive games if they had more memory. memory is not the only thing that matters, but it is a large issue. 3.) PSP has faster memory than Dreamcast. even though PSP may or may not have more memory than Dreamcast, or as much as Dreamcast. obviously if PSP has 32 MB, then it has more than Dreamcast. 4.) wait until we see some PSP games made by top developers such as Namco, before saying PSP is N64-class. |
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#94 |
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Member
Join Date: Nov 2003
Posts: 686
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Actually I'm surprised that there are still some important details that are still unknown. Were any of these revealed in the "programming the PSP" track?
1) Confirmed battery life? 2) "Save" medium? (Likely memory stick) 3) Confirmed +32MB RAM? |
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#95 | |||||
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Senior Member
Join Date: Oct 2002
Posts: 2,833
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_phil_:
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Paul: Quote:
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Also, a lot of people tend to think that an equivalent texel Quote:
"I look at Sonic Adventure 2, and clearly it's PS2+ level." Uh oh, I've just created a paradox. |
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#96 | |
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Senior Member
Join Date: Jan 2003
Posts: 1,653
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#97 | |
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Junior Member
Join Date: Apr 2003
Posts: 61
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And, as you said in that other thread, we saw the biggest jump from second to third gen because the difference in RAM was much bigger than the actual one. It had nothing to do with the change from 2D to 3D, as anyone else would say. Stupid people. Why is everybody making next gen systems? Well, as you say, it's due to the boost in performance that more memory will bring, but then, why include all those fast processors, faster memory and next-next-gen GPUs that only serve to increase the cost of the machine, when they could just cram a huge ammount of slow memory in there and get to never before seen levels of performance? We could skip an entire gen, maybe even two. Hardware engineers are incredibly stupid, I tell you. Have fun buying all those costly and extremely limited "next gen" consoles; I'm upgrading my Game Boy with 100 TBs of RAM. The matrix, here I come. |
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#98 | |
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Senior Member
Join Date: Feb 2003
Location: United States
Posts: 1,974
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WHEREAS, SCE and Toshiba have entered into a joint development agreement (the "[*] Agreement") with[*] to develop a broadband microprocessor (designated as the "Broadband Engine") for a[*] product; |
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#99 | ||
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Senior Member
Join Date: Aug 2002
Posts: 2,742
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#100 | ||
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Roberta E. Lee
Join Date: Feb 2002
Posts: 2,455
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