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#1 | |
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Naughty Boy!
Join Date: Nov 2003
Posts: 492
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http://ps2.ign.com/articles/501/501649p1.html?fromint=1
Quote:
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"I can't imagine how you will actually program it" - Tim Sweeney, Epic. "I just don't see that Cell is revolutionary, except in its marketing impact," - Peter Glaskowsky - Chief Editor, Microprocessor Report |
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#2 | |
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Senior Member
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Quote:
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"Any idea worth a damn is already patented... twice" -Mfa |
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#3 |
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Senior Member
Join Date: Jan 2003
Location: Zurich, Switzerland
Posts: 1,003
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Nico? Did I read Nico? Wohoo!
Fredi |
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#4 |
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Kendoka
Join Date: Feb 2002
Posts: 2,376
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Forget PSP, NICO!
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12" PowerBook 1.33 Ghz with 20" Cinema Display Athlon XP 2Ghz Windows MCE HTPC flickr me |
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#5 |
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Senior Member
Join Date: Aug 2002
Posts: 2,742
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McFLy, I think Ueda speech has finished, without him saying anything about NICO. He issued a no-comment statement on their next game.
See here: http://www.1up.com/article2/0,2053,1553979,00.asp |
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#6 | |
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Senior Member
Join Date: Jan 2003
Location: Zurich, Switzerland
Posts: 1,003
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Quote:
Fredi |
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#7 |
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Senior Member
Join Date: Aug 2002
Posts: 2,742
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I know. I'm hoping as well. These speeches Ueda is making at GDC every year, and in Japan as well, at least give the hope that he *must* be working on something. He obvously hasn't retired or anything.
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#8 | |
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Senior Member
Join Date: Jan 2003
Location: Zurich, Switzerland
Posts: 1,003
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Some new PSP bits:
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No screens till now. Fredi |
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#9 | |
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Naughty Boy!
Join Date: Nov 2003
Posts: 492
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Quote:
__________________
"I can't imagine how you will actually program it" - Tim Sweeney, Epic. "I just don't see that Cell is revolutionary, except in its marketing impact," - Peter Glaskowsky - Chief Editor, Microprocessor Report |
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#10 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,769
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Quote:
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#11 | ||
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Senior Member
Join Date: Feb 2002
Posts: 3,271
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Quote:
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#12 | ||
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Senior Member
Join Date: Aug 2002
Posts: 2,742
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First concept art screen, with what seems like realtime main character model:
![]() And more quotes from game's developer: Quote:
Quote:
http://www.1up.com/article2/0,2053,1554440,00.asp |
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#13 |
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Kendoka
Join Date: Feb 2002
Posts: 2,376
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...but where's Squenix?
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12" PowerBook 1.33 Ghz with 20" Cinema Display Athlon XP 2Ghz Windows MCE HTPC flickr me |
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#14 |
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Senior Member
Join Date: Aug 2002
Posts: 2,742
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From my own selfish perspective, Squeenix support for PSP would be cool only because it would garner better sales for the device. Other than that, it would take a mirracle for me to buy any of their games. Actually I did buy one for PS1 - Einhander.
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#15 |
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Naughty Boy!
Join Date: Nov 2003
Posts: 492
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [img]
__________________
"I can't imagine how you will actually program it" - Tim Sweeney, Epic. "I just don't see that Cell is revolutionary, except in its marketing impact," - Peter Glaskowsky - Chief Editor, Microprocessor Report |
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#16 |
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Naughty Boy!
Join Date: Nov 2003
Posts: 492
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![]() Compare to PSP...
__________________
"I can't imagine how you will actually program it" - Tim Sweeney, Epic. "I just don't see that Cell is revolutionary, except in its marketing impact," - Peter Glaskowsky - Chief Editor, Microprocessor Report |
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#17 |
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Junior Member
Join Date: Jul 2002
Location: Paris , France
Posts: 35
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it seems it's the 1rst 3d game they make http://www.digitaleclipse.com/live/m...?v=pi&sort=p#4
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#18 | |
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Senior Member
Join Date: Feb 2004
Posts: 2,480
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Quote:
Taht looks like it's been played in an emulator with AA turned on. |
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#19 |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,580
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For once Deadmeat and I agree on something. I was thinking of how the crappy pics resemble N64 level stills, though this is a game early in development so I still have an open mind. Are there any final specs on the PSP that have been released and if so would anyone mind repeating them?
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#20 |
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Senior Member
Join Date: Feb 2004
Posts: 2,480
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The pics are of a shitty quality but IMO the actual GFX looks better than any N64 game I've played or owned.
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#21 |
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Junior Member
Join Date: Jul 2002
Location: Paris , France
Posts: 35
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there's a movie on gamespot http://www.gamespot.com/psp/action/d...jr_pspgdc1.asx
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#22 |
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Naughty Boy!
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I would say the quality seems to fall between the n64 and the dreamcast. Not quite as good as the first gen dc games but very impressive for a handheld. Only question is how will it look on a 4 inch screen and how good is the fsaa
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#23 |
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Naughty Boy!
Join Date: Nov 2003
Posts: 492
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The shortfall in PSP graphics is attributable to lack of memory. This is why I keep emphasizing on memory capacity so much.
I am very much concerned by the lack of sufficient memory for 5th gen consoles, since these machines really do need at least 512 MB or more to show off their true power....
__________________
"I can't imagine how you will actually program it" - Tim Sweeney, Epic. "I just don't see that Cell is revolutionary, except in its marketing impact," - Peter Glaskowsky - Chief Editor, Microprocessor Report |
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#24 | |
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Senior Member
Join Date: Feb 2002
Posts: 3,271
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![]() The only impressive thing, are these particles effects. The artwork is reminiscent of that Lucasart game Grim Fandago(sp?). If no name developer can get this kind of stuff done, in less than half a year, maybe future looks bright for PSP. Quote:
On Dreamcast there was Sonic Adventure, which looks better than this thing, but on PS2, I don't remember any good looking platformer, until Rayman 2. But the particles effects, is definitely something above what Dreamcast ever offered. |
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#25 |
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Naughty Boy!
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well thats because the only decent looking ps2 game for a long time was mgs . Otherwise i was never and still am not impressed with ps2 graphics .
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