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#626 | |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,653
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#627 |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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I didn't really mean to emphasize essential, so much as include it with the rest of the emphasis that SsP45 put in place.
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April 20, 1979 - America must never forget. |
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#628 |
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Member
Join Date: Aug 2003
Location: Derry, NH
Posts: 563
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Slightly OT now:
Anyone remember Jedi Outcast? OpenGL game, based on the Q3 engine. This is (for me) the prime example of a CPU-bound game. Take a look: http://www.anandtech.com/video/showdoc.html?i=1735&p=8 3 fps difference between 10x7 to 16x12... that is cpu-bound. http://www.anandtech.com/video/showdoc.html?i=1619&p=9 Look at the CPU scaling graph there... The MX400 is clearly maxed out, but everything else is CPU limited. The 7500 hits a wall at about 1533 mhz in which it goes no higher, becoming gpu limited. In conclusion, UT2k4 is not cpu-bound. At high resolutions, the burden is mostly on the GPU and system bandwidth. We now return to our scheduled thread. |
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#629 |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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That was also a significantly slower CPU than most benchmarks today use.
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April 20, 1979 - America must never forget. |
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#630 | |
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Member
Join Date: Mar 2004
Posts: 277
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The truth is out there, but "out there" is amazingly big. |
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#631 | |
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Member
Join Date: Aug 2003
Location: Derry, NH
Posts: 563
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#632 |
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Naughty Boy!
Join Date: Mar 2004
Posts: 1,172
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About 20 pages ago people were arguing that Nature in 3dmark2001 was capped by the video card ( I can't be bothered to find it
Here's some results on a P4 running at 3400Mhz on 875i with 5800 video card 640x480 122.8 fps 800x600 94.7 fps 1024x768 64.3 fps 1600x1200 30.8 fsp It's not capped at all on a P4, at least above 640x480. It might be at 640x480 but I did not have a lower resolution to test it with. I still can't decide whether 36k is valid or not for 3dmark2001, but you can't shoot it out of the sky with a cpu capped nature and dragothic theory. Cheers Andy |
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#633 |
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Member
Join Date: Dec 2002
Posts: 465
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overclock your gpu leaving cpu at default clock, then overclock the cpu with gpu at default clocks and run both tests at 1600x1200
it would probably be easier on an amd since you have access to lower multipliers without having to factor in the effects of the fsb |
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#634 |
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Junior Member
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While we are on CPU limitations. Why is Comanche 4 so CPU limited? I ran some benches at 640,1024, and 1280 and I got around 38-39 avg FPS for all three tests? Why? When I turned AA at 1280 I got around 35 fps.
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EMunXT ABIT AN8 Ultra (nForce4 Ultra) || AMD Athlon64 X2 3800+ || 2GB Patriot PC3200 DDR SDRAM || ATI All-in-Wonder Radeon X800 XL 256MB || Audigy 2 || 120GB & 80GB Seagate HDs || Lite-On DVD Drive & DVD RW || Antec P160WF Case || Antec TruePower 2.0 430W PSU || Samsung 204T (20.1") & Hitachi CML174SX (17") LCDs I'm black, I'm still sexy, my computer is now sexier though.â„¢ |
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#635 |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Flight sims are frequently more CPU-limited than FPS's. Why? Well, I guess it's either the AI, the flight physics, or both.
Why AI? Well, I can imagine how it'd be more complex to make an AI that believably flies aircraft, and knows how to actually get from point A to point B at the same time. Why physics? Well, the flight models can be very complex, for a good flight sim. The amount of lift and drag on the aircraft can change dramatically depending upon altitude, airspeed, angle of attack, etc. I'm sure helicopters are similarly complex.
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April 20, 1979 - America must never forget. |
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#636 |
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Itchy
Join Date: Feb 2002
Location: United Queendom
Posts: 2,858
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Commache 4 is not really a sim as such and I doubt its physics are the same as something like Lock On or Falcon 4.
It is possible Commanche 4 was poorly programmed..
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Time is an illusion. Lunchtime doubly so - Douglas Adams |
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#637 |
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Junior Member
Join Date: Mar 2004
Location: Lurking in some companies....
Posts: 43
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8) hi there just wait 30 hours and see
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#638 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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The next 48 hours are going to be a BLAST!!!!
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#639 | ||
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Junior Member
Join Date: Mar 2004
Location: Lurking in some companies....
Posts: 43
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#640 |
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Member
Join Date: May 2003
Location: UK
Posts: 481
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I'm so excited I just peed my pants!
No, but really. I'm excited in the way only geeks can get excited over the launch of a new GPU architecture 8) |
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#641 | |
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Old Fart
Join Date: Feb 2002
Location: Jacksonville, Florida USA
Posts: 2,065
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#642 |
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Monochrome wench
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Isn't is that you get wood over new computer games, not a new GPU?
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#643 |
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Junior Member
Join Date: Mar 2004
Location: Lurking in some companies....
Posts: 43
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Oh god please don't let me lose my bet with uttar....... please please please..........
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#644 | |
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#645 | ||
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Junior Member
Join Date: Mar 2004
Location: Lurking in some companies....
Posts: 43
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#646 | |
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Junior Member
Join Date: May 2003
Posts: 76
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Just guessing. Caps edit: darn it Martrox- thats what I get for not reading the next page. Please excuse rerun joke. |
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#647 | |
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Member
Join Date: May 2003
Location: UK
Posts: 481
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#648 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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I wouldn't want to be there anyways, I want to be where I am online bouncing around all the different sites seeing what the what is...and tomorrow is my first day off in weeks! 8)
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#649 |
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Member
Join Date: Sep 2003
Location: Transsylvania
Posts: 151
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Looser ...
I don't even have a job, beat that ! Wait, does being the CEO of my own company count ? |
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#650 | |
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...
Join Date: Feb 2002
Location: Cleveland
Posts: 4,286
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IBSL: 2835, 6541, 8531, 9299, 20484, 86985, 87130 FBSL: 7221, 9255, 15892, 20484 |
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