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#501 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#502 | ||
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Regular
Join Date: Feb 2002
Posts: 5,951
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Quote:
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Again, the bottom line is it's pretty pointless at this juncture to say if the "NV40 numbers" can be legitimate or not. We simply don't know any of the deatils WRT to the timedemo used, nor do we know game settings. If you're going to tell me that it's possible that 'some botmatch demo' could be benchmarked to get the NV40 scores, I'd say that I agree. But I'd also say it means absolutely nothing about NV40 performance until we can get a legitimate reference point....which could only be supplied by the same person who supplied the NV40 benchmarks in the first place. |
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#503 | ||||||
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Senior Member
Join Date: Jun 2002
Location: The Slope & TriBeCa (NYC)
Posts: 2,004
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Quote:
Is this the same guy? Quote:
Why I'm not surprised when you agreed 'pretty much most of that' w/ Chalnoth...?
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by T2k! Athlon 64 FX-53 | Gigabyte GA-K8NSNXP-939 | Corsair TWINX1024-4000 | Corsair HydroCool200™ Xtreme Water Cooling | ATI RADEON™ X800 XT PE | HP A7217A 24" CRT | Canopus DVRex-RT + an Apple dual G5 1.8GHz |
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#504 |
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Member
Join Date: May 2003
Location: UK
Posts: 481
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The problem to me is that the 16x1/32x0 configuration rumours have come directly from more than one source who are in a position to absolutely and technically know what's going on (i.e. not just say something because they're confused about how it's actually working). Of course, they could have been deliberately lying (perhaps because of a company wide policy already mentioned), but they'd have to have fooled a number of knowledgeable folks (far more knowledgeable than the likes of Fuad). There's also the issue of this very thread containing someone who apparently has access to someone with a card who has stated it's 16x1. Again, this could be false too.
But ultimately, Fuad is on his own at the moment. If we take all of these things as "evidence" (which they really aren't), then there's more evidence to support 16x1 than not. I don't know, but The Inq have been wrong just as many times as the forum rumours have been. |
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#505 | |
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The Wii is mine! Oh, and PS3 too
Join Date: Feb 2002
Location: Brooklyn, NY
Posts: 1,913
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Quote:
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"We must scrupulously guard the civil rights and civil liberties of all citizens, whatever their background. We must remember that any oppression, any injustice, any hatred, is a wedge designed to attack our civilization." -- Franklin D. Roosevelt |
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#506 |
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Junior Member
Join Date: Mar 2004
Posts: 14
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lol @ 360fps :rolleyes:
You just multiplied the 58fps score with factor 6 cause thats 2million pixel for 16x12 / 300k pixel for 648x480 ---> that´s pure crap. That´s not how games work. It´s always a combination of gpu and cpu and there are no linear fps ramps. The drop clearly is huge enough to show me that the graphics card is the bottleneck there and not the cpu. If it had been only 5 to 10 fps more in 640x480 it would clearly be the cpu being the limiting factor but i was NOT. You can draw you own conclusions there and i will draw mine.... and i know i´m right cause i do this benchmarking thing long enough. |
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#507 | ||
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Senior Member
Join Date: Mar 2002
Location: Germany
Posts: 1,031
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#508 |
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Senior Member
Join Date: Jun 2002
Location: The Slope & TriBeCa (NYC)
Posts: 2,004
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Copied from an old UT2k4 thread of another forum:
Code:
1280x768, BOTMATCH (min/avg/max): dm-rankin 35.411644 / 70.706512 / 167.554550 fps Score = 70.826759 as-convoy 18.810818 / 41.666744 / 81.418251 fps Score = 41.727188 ons-torlan 16.080410 / 48.993755 / 98.724342 fps Score = 49.063923 br-colossus 30.182770 / 85.150612 / 207.068161 fps Score = 85.251747 ctf-bridgeoffate 31.970549 / 88.812943 / 201.651260 fps Score = 88.937256 EDIT: fixed 4xAA + 8x Q AF, of course. EDIT2: I forgot the used settings... In subdirectory called Benchmark [botmatch-all] Code:
..\System\ut2004 dm-rankin?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -seconds=77 -exec=..\Benchmark\Stuff\botmatchexec.txt ..\System\ut2004 as-convoy?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -seconds=77 -exec=..\Benchmark\Stuff\botmatchexec.txt ..\System\ut2004 ons-torlan?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -seconds=77 -exec=..\Benchmark\Stuff\botmatchexec.txt ..\System\ut2004 br-colossus?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -seconds=77 -exec=..\Benchmark\Stuff\botmatchexec.txt ..\System\ut2004 ctf-bridgeoffate?spectatoronly=true?numbots=12?quickstart=true?attractcam=true -benchmark -seconds=77 -exec=..\Benchmark\Stuff\botmatchexec.txt [botmatchexec.txt] Code:
showhud ship
__________________
by T2k! Athlon 64 FX-53 | Gigabyte GA-K8NSNXP-939 | Corsair TWINX1024-4000 | Corsair HydroCool200™ Xtreme Water Cooling | ATI RADEON™ X800 XT PE | HP A7217A 24" CRT | Canopus DVRex-RT + an Apple dual G5 1.8GHz |
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#509 | |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,762
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Quote:
I honestly would love to see how it's possible without any conditionals involved to get more than 8 pixels/clock out of a 256bit bus (no I'm not thinking of framebuffer compression, TBDR, on chip framebuffer or anything else anyone could come up with...). The idiot in me oversimplyfies things down to: 8*32=256 16*32=512 Wow and I thought I was bad with math..... |
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#510 | |
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Regular
Join Date: Feb 2002
Posts: 5,951
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Quote:
All you have to do is provide a "benchmark" or number that one would traditionally think can't be done unless you have a 16x1 architecture. And one of the best ways to do this is to use a benchmark that in the past was used to "prove" that NV3x was not 8x1. Say...3DMark01 fill rate tests. This doesn't mean that said benchmark can't be manipulated in new and previously unthought-of ways. The only way we're ever going to know, is for some of the knowledgable people to actually get a card and run it through a variety of their own tests. |
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#511 | |||
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Junior Member
Join Date: Mar 2004
Posts: 14
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Quote:
With a 3.5 ghz FX53 it WILL go much faster @ 640x480 |
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#512 | |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,762
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#513 | |
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Regular
Join Date: Feb 2002
Posts: 5,951
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Quote:
I so much just want to be able to run my own tests.....sigh. I can't believe it's been out about a week now, and no one knows how to benchmark it? |
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#514 | ||
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Junior Member
Join Date: Mar 2004
Posts: 14
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#515 | ||
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Member
Join Date: May 2003
Location: UK
Posts: 481
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Quote:
But just because something is possible (like being manipulated), it doesn't mean it's the way it happened. |
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#516 |
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Junior Member
Join Date: Mar 2004
Posts: 14
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here is something funny i did:
3.3 Million Pixel 2304x1440 4xAA/16xAF: 22fps avg |
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#517 | ||
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Junior Member
Join Date: May 2003
Posts: 85
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#518 | |||
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Senior Member
Join Date: Jun 2002
Location: The Slope & TriBeCa (NYC)
Posts: 2,004
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Quote:
PS: BTW it's probably the same Sony here - just resold as HP...
__________________
by T2k! Athlon 64 FX-53 | Gigabyte GA-K8NSNXP-939 | Corsair TWINX1024-4000 | Corsair HydroCool200™ Xtreme Water Cooling | ATI RADEON™ X800 XT PE | HP A7217A 24" CRT | Canopus DVRex-RT + an Apple dual G5 1.8GHz |
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#519 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,650
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Joe, just d/l the UT2K4 demo and UnrealMark(.com), and queue up some 16-bot matches in all four test maps. You can also use the 3DCenter botmatch demo (I believe someone linked previously in this thread), as it's far more stressful and runs longer than any UMark benches.
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#520 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
nVidia is behind it, they're paying Epic/Atari to not release the benchmark until the nV40 is "released" <removes tinfoil hat>
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#521 | |
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Irregular
Join Date: Feb 2002
Posts: 1,170
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Quote:
It's not that simple because it's 2*256 if you use DDR. Might be more if the RAM has higher clocks than the GPU. So it's possible to push 16 pixels trough a 256bit DDR bus. It's just not possible to do that the way the 3DMark fillrate test work - with alpha blending enabled. That means you need to read, modify and write back the pixels requiring twice the bandwidth. |
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#522 | |
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Regular
Join Date: Feb 2002
Posts: 5,951
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Quote:
Put me in the "skeptical of the true 16x1/32x0 spec" category myself, but I certainly wouldn't say anything remotely like "there's no way it can happen." |
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#523 |
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Member
Join Date: Mar 2004
Posts: 277
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somehow back on track.. after htting F5 for about half an hour around here i got bored and decided to take a look at the "facts" once again
UT2004 ( 4xAA, 4xAF ) 1600x1200 71.9fps - 1280x960 82.9fps there is LITTLE difference between the two resolutions, which would implie that the benchmark is somewhat CPU+GPU limited, and i think after all that was posted here, we can conclude that a fast CPU (and no fillrate limitation - aka running at 640x480 without AA & AF) make's it possible for ~130 fps to be achieved in UT2K4, and if you have a powerfull enough video card, you can keep up to it while running 1280x960 4xAA, 4xAF , at least to the point of achieving 80 fps... it just makes sense (not saying the benchmark is correct and coming from NV40, just saying is not neccesarily wrong) edit: bolded some things
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The truth is out there, but "out there" is amazingly big. |
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#524 | |
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Senior Member
Join Date: Jun 2002
Location: The Slope & TriBeCa (NYC)
Posts: 2,004
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Quote:
__________________
by T2k! Athlon 64 FX-53 | Gigabyte GA-K8NSNXP-939 | Corsair TWINX1024-4000 | Corsair HydroCool200™ Xtreme Water Cooling | ATI RADEON™ X800 XT PE | HP A7217A 24" CRT | Canopus DVRex-RT + an Apple dual G5 1.8GHz |
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#525 |
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Senior Member
Join Date: Feb 2002
Posts: 1,151
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I'm not sure if I'm getting confused or not here, but would the different aspect ratio of a widescreen resolution put a different strain on the amount of CPU power required by the game? :?
I've read so many posts in the speculative threads over the weekend, I'm losing touch with reality... |
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