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#376 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#377 | |
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Ecce homo
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#378 | ||
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#379 | ||
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Merrily dodgy
Join Date: Aug 2003
Location: The colonies
Posts: 1,398
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Linux users, dual head gamers and people who experiment with 64-bit OSes badly need some tlc from ATI |
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#380 |
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Member
Join Date: Dec 2002
Location: Surrey Heath UK
Posts: 471
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What do you think the chances are that ATI will implement an AA format / technique that will remove jaggies on Alphatest artifacts?
While the NV35 offered a solution with it's mixed modes they were too slow to be useful in most cases the NV40 would seem to be fast enough based on the UT2004 performance.
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"Sure I've got a Photographic memory ....... but it just needs developing!" |
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#381 | ||||||
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Senior Member
Join Date: Mar 2002
Posts: 3,779
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Don't get me wrong, I value your opinion much more than say HB and maybe even more than DW and DT, but T2K has a point. Anyone else care to make a contribution? |
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#382 | |||
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Also recall that, apparently, Microsoft did not add _pp to DirectX 9 until very late, and there was as yet no indication that the NV30 would require integer precision to work at speed. The first indication of that came around August (though nobody noticed it then), when nVidia released their "CineFX" white papers. And then there are the statements from some people on these boards who have seen pictures of the NV30's layout that claim that its design appeared to be almost entirely auto-routed. Auto-routing should be the first stage of design, with further refinement being used to improve the design in successive steps. Only if a design is horribly rushed should it be almost completely auto-routed. Also recall that the NV35 essentially doubled the FP32 performance of the NV30 while only barely increasing the transistor counts. Then there's the fact that each previous generation has had improved image quality: 128->TNT: 32-bit color, MIP mapping TNT->GeForce: 2x anisotropic filtering, FSAA, good trilinear GeForce->GeForce3: 8x anisotropic filtering, improved FSAA ....but the GeForce FX has essentially the same FSAA quality as the GeForce4, and the anisotropic filtering quality is worse (i.e. brilinear). I therefore propose that the NV30 that we see was nVidia's attempt to release something, to not end up like 3dfx. I propose that we have not seen what nVidia originally intended to release as the NV30. I further propose that the NV40 will be the technological derivative of this planned NV30, not the NV30 that was sold. These early rumors of it being a 16x1 architecture seem to be one first step in verifying this. Anyway, there's not much time left to wait. Quote:
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April 20, 1979 - America must never forget. |
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#383 |
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Registered
Join Date: Dec 2002
Posts: 6
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What is this NV40 sample like noise-wise? Is it as quiet as 9800pro's?
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#384 | ||||
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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April 20, 1979 - America must never forget. |
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#385 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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I'm sure some manufacturers will come out with quieter cooling solutions, however.
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April 20, 1979 - America must never forget. |
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#386 | |
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Member
Join Date: Nov 2002
Posts: 117
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#387 |
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Member
Join Date: Oct 2002
Posts: 364
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Wait, so the other molex is there just "in case"
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#388 | |
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Member
Join Date: Aug 2003
Posts: 281
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#389 | |
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Member
Join Date: Nov 2002
Posts: 117
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Is there an emoticon for talking out my @rse ? |
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#390 | ||
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Itchy
Join Date: Feb 2002
Location: United Queendom
Posts: 2,858
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P.S. In all seriousness your proposal is ridiculous, as the NV35 was what then? An attempt to fix the NV30 that was meant to be an NV40 really? Makes me wonder how you perceive reality sometimes Chalnoth. That was way beyond 'rose tinted glasses' and definitely into 'been eating too many Magic Mushrooms!!' territory.
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Time is an illusion. Lunchtime doubly so - Douglas Adams |
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#391 | ||
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Member
Join Date: Oct 2002
Posts: 364
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By the way, does anyone know PCB layer count for NV4x? I'd assume it will be a tad higher than current 12 for NV3x -- or I'm tad wrong heh |
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#392 | ||
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Member
Join Date: Sep 2002
Posts: 559
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But at least you acknowledge some of the flaws on the FX. Quote:
-FUDie
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Ph.D. - Piled Higher and Deeper |
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#393 | |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,461
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#394 | ||
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Senior Member
Join Date: Mar 2002
Posts: 3,779
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Hate to bust your bubble (well, not really), but looks like pretty damn convincing evidence to me. It looked like 3x3 or 4x4 OG to me before I managed to get through that thread, but when I saw Hyp-X's comparison shot there was no doubt. Compare the NV40 pic (assuming it's NV40) with ATI's rendering. When you look at the details on the wall there is a very large difference. ATI's textures are much clearer, and would be so even if you nudge the LOD a bit to reduce "ATI's horrible aliasing" ( It looks like NVidia didn't adopt any new antialiasing strategy, such as jittered sample locations. They're just going to remarket Quincux as better AA. The edges are not bad (ATI's 4x is still better), but Quincux will always blur textures because the same texture sample is smeared over 4 pixels (albeit a weighted smear). You might as well just play in lower resolution - I'll take ATI's 6xAA at 1024x768 over that at 1280x960 anyday. EDIT: Of course, there's the most likely possibility that these are just fake shots, and we have absolutely no idea what NV40 will bring to the table. |
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#395 | ||
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,653
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#396 |
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Senior Member
Join Date: Feb 2002
Location: Ontario, Canada
Posts: 3,328
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Lod bias is for graph wars...you would be surprised at what LOD bias adjustments do for frame rate.
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#397 | |
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Member
Join Date: Oct 2002
Posts: 364
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#398 | ||
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Member
Join Date: May 2003
Posts: 178
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#399 |
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Member
Join Date: Dec 2002
Posts: 465
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i think the 2nd molex is for powering the fan itself, instead of having it drain power from the card
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#400 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Anyway, I think the NV35 was hit with a similar crunch, but it wasn't quite as bad as the NV30's, and so they were able to get it to approach the original design much better (here I reference the fact that the NV35 doubled FP performance, without significantly impacting integer performance, at a pretty tiny cost in transistors). Why do I now think that the NV30 that we saw was a mistake? Well, there are a number of aspects of the architcture that just seem silly. For example, have you noticed how it's only the floating point registers that are hit with a performance hit? The integer registers are just fine. Why were the integer registers not simply increased in size to accomodate floating point values? The more I learn about the NV30, and the more I think about it, the more it really seems like a product that was thrown together at the last minute, with decisions made merely in the hope of getting a product, any product, out the door.
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April 20, 1979 - America must never forget. |
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