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#226 | |
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Member
Join Date: May 2003
Posts: 323
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#227 | ||
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Regular
Join Date: Feb 2002
Posts: 5,951
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I tried to run a few botmach benchmarks (even ones listed as either standard 2K3 or 2K4 Demo ones), and while the map launches and the correct quality settings seem to be applied, you as a player, actually spawn and just "sit there". (You could actually play if you want to, until the benchmark time limit, 30 secs (?) is reached.) IIRC, you're supposed to be in spectator mode, and it cycles through different bot views. The standard "flyby" demos seem to work OK. Anyone have a clue on how to properly benchmark bot matches in 2K4? |
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#228 |
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Member
Join Date: Mar 2002
Location: UK
Posts: 570
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Sorry if this has already been touched on but theres far to much rubbish to go through to find it, but the 7GPix/s single textured figure does bear more discussion.
Ignoring texture and depth BW (polys are flat so later should be irrelevent), Single texture test requires 7Gx(32bit read+32bit write) = 53.4GB/s, memory config described seems to offer a peak BW of ~38GB/s. This means one of, 1)The test was run in 16BPP mode 2)The device has a pile of embedded memory 3)The device is a tiler of some form 4)The device is using lossy compress (not really acceptable) 5)NV have come up with an effective lossless compression scheme applicable to random access. Assuming 1 isnt the case, given NV's recent form 4 wouldn't surprise, but of course 2,3, or 5 are not impossible either.... John. |
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#229 | |
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Member
Join Date: Nov 2002
Posts: 117
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#230 | |
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Recurring Membmare
Join Date: Aug 2003
Location: yes
Posts: 2,494
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*runs back into the woods, giggling* |
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#231 |
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Senior Member
Join Date: Feb 2002
Location: Ontario, Canada
Posts: 3,328
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This article does alot of work for us already
http://www.xbitlabs.com/articles/vid...xtreme_13.html ![]() vs. UT2004 ( 4xAA, 4xAF ) 1600x1200 71.9fps [Botmatch] |
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#232 |
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Naughty Boy!
Join Date: Mar 2004
Posts: 1,172
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3dmark2001 is not dual enabled
3dmark2001 is cpu limited in car and lobby but not nature or dragothic. working out cpu capping on car and lobby but not drag and nature assuming 2.5x power of nv30/35 gives roughly 35000 points with AMD64 3400+ @2400Mhz |
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#233 |
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Senior Member
Join Date: Feb 2002
Location: Ontario, Canada
Posts: 3,328
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There is just far too much BS in this thread to take it seriousally...really...this does remind me of the Nv30 'leaks' of last year Bigtime.
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#234 | ||||
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Junior Member
Join Date: Aug 2003
Location: PR
Posts: 74
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__________________
Are you wise enough to admit your own ignorance? |
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#235 | |
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Member
Join Date: Sep 2002
Posts: 559
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__________________
Ph.D. - Piled Higher and Deeper |
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#236 |
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Regular
Join Date: Feb 2002
Posts: 5,951
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Please, someone tell me how to properly benchmarka UT2004 botmatch, and I can provide a few data points, and we can close this particular question.
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#237 | |
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Member
Join Date: Mar 2003
Location: Finland
Posts: 943
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Quote:
__________________
Mikael Koskinen blog: .NET Programming, Windows Phone Development, Software Architecture |
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#238 | |
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Naughty Boy!
Join Date: Mar 2004
Posts: 805
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edit: applicable only to demo i believe...sorry. |
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#239 | ||
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Regular
Join Date: Feb 2002
Posts: 5,951
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#240 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Edit: By the way, you don't need to resort to those things you explained to get 7Gpix/sec out of 38GB/sec of memory bandwidth. Here's the scenario: 1. Scene has z-buffer disabled. Each pixel requires one color write. 2. Scene uses a low-resolution texture that requires very little texture memory bandwidth. 3. V-sync is disabled, such that the contents of the framebuffer are output to the RAMDAC once every screen refresh, but the framerate is much higher. Or, another possibility: 1. Scene has z-buffer disabled, but overdraw is large. Each pixel requires one color write. 2. Since scene has large overdraw, there are many pixels written for each one output to the monitor. Anyway, if one takes either case to the extreme limit, it may be possible to have single-textured fillrate approach 4 bytes per pixel required bandwidth, which would be only 28GB/sec of bandwidth required for 7GPix/sec.
__________________
April 20, 1979 - America must never forget. |
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#241 |
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Member
Join Date: Jun 2003
Location: Between Austin and Tampa
Posts: 234
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aaargh..
what about the GPU and the information on it? this whole "cpu bound blah and athlon unlocked blah and more blah" is getting repetitive init I am doing a write-up on athlon64 processor's... if it turns out to be any good I'll hook some of you guys with a URL and you can thrash over it... in the interim... how bout the architectural specs on the card? anyone care to discuss -edit- when I buy ut2k4 next week I'll toss up some numbers... no supah-dupah gfx card but heck its an r3xx core.. gotta be worth something in an argument
__________________
Media Server: Intel Q9450 | 8GB Corsair XMS2 | 4870 1GB | 1.5 TB Storage | Logitech G-15/G-9 | Windows 7 Ultimate x64
HTPC: AMD 4400+ | 2GB Corsair | 2 TB Storage | 8800 GTS (G92) | Logitech Edge | Hauppauge 1600 | Vista Home Premium x64 Folding @ Home | XBL / PSN / Steam : SAZARIUS |
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#242 | ||
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Naughty Boy!
Join Date: Mar 2004
Posts: 1,172
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Quote:
FX at 3071 but faster video card http://service.futuremark.com/compare?2k1=7382155 FX at 3140 but slower video card http://service.futuremark.com/compare?2k1=7487438 The slower cpu is a lot quicker due to the video card. |
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#243 | |
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Naughty Boy!
Join Date: Mar 2004
Posts: 1,172
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Quote:
1) run FRAPs for a set period and run around shooting. 2) Change to 1024 and then 1600 and although the game will vary the average should be pretty constant. 3) Repeat 3 times to get an average of averages If 2 gives 50 for 1024 and 50 or so for 1600 it sis probably cpu limted, if it gives 50- and then 30 it is not. It's pretty rough test, but I am sure you could get a feel for it Joe to be able to pass judegment, might be a quicker and dirtier, but more fruitful test than scouring the Internet |
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#244 | |
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Regular
Join Date: Feb 2002
Posts: 5,951
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Quote:
I just don't have the time right now to sit down and actually "play" to do the FRAPS thing. (I'm watching / playing with the kids). Whereas I could run a batch file (or 10) and just let them go. |
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#245 | |||
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Member
Join Date: Sep 2002
Posts: 559
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Quote:
-FUDie
__________________
Ph.D. - Piled Higher and Deeper |
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#246 | ||
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Member
Join Date: Jun 2003
Location: Between Austin and Tampa
Posts: 234
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Quote:
doom answered Q already
__________________
Media Server: Intel Q9450 | 8GB Corsair XMS2 | 4870 1GB | 1.5 TB Storage | Logitech G-15/G-9 | Windows 7 Ultimate x64
HTPC: AMD 4400+ | 2GB Corsair | 2 TB Storage | 8800 GTS (G92) | Logitech Edge | Hauppauge 1600 | Vista Home Premium x64 Folding @ Home | XBL / PSN / Steam : SAZARIUS |
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#247 |
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Senior Member
Join Date: Feb 2002
Location: Ontario, Canada
Posts: 3,328
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3Dmark 2001 is single threaded
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#248 | ||||
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Naughty Boy!
Join Date: Mar 2004
Posts: 1,172
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Quote:
hence nothing is capped, the video card takes the strain. Joe, I know what you mean, that would take time. To be honest I think it is fruitless because xbit test is not a botmatch and does show variation with video card, the unknown testers result says botmatch but all that means is the nv40 might have been pegged and therefore might have been even greater than the 70+fps which was quoted and called into question. It might have been 100fps given a 3Ghz AMD 64 .. LOL ! I am not arguing this saying that the tester is being truthful, I am saying that the arrows thrown at him for his quotes are not justified. Time will tell I guess. |
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#249 | |||||
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Member
Join Date: Sep 2002
Posts: 559
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Quote:
-FUDie
__________________
Ph.D. - Piled Higher and Deeper |
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#250 |
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Naughty Boy!
Join Date: Mar 2004
Posts: 1,172
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You are actually quoting video card / cpu card / system scaling, which I agree with, the latest video cards get more points with the faster cpu's, as your expample with the P4 shows.
However, this is not the point under consideration, and that is cpu capping. A cpu capped systyem will not let a video card get better results no matter what video card you throw at it, ie massive overclocking of the video card or a brand new generation X video card. I'd still like to see the nv40 card 3dmark score per game to get me a better feeling for the claims. |
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