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Old 10-Mar-2004, 14:17   #1
Tim Murray
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Join Date: May 2003
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Default How to capture shaders?

I've seen numerous posts here that contain shader code that was captured from an application, and I'd like to know how it's done. I'm assuming it's something with the DX9 SDK, but I really have no idea.

Thanks.
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Old 10-Mar-2004, 14:35   #2
991060
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I think 3DAnalyzer can extract OGL shaders,don't know if it works with D3D application.
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Old 10-Mar-2004, 14:36   #3
tEd
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Quote:
Originally Posted by 991060
I think 3DAnalyzer can extract OGL shaders,don't know if it works with D3D application.
works also in D3D
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Old 10-Mar-2004, 14:46   #4
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Quote:
Originally Posted by tEd
works also in D3D
very bad news for game developers,they can no longer protect their intellectual property by shader encryption.

what if the shader is writen in HLSL? Does 3DAnalyzer still extract the asm?
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Old 10-Mar-2004, 15:23   #5
Clootie
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Sure, HLSL is compiled to asm and passed to standart SetXxxShader API entry point.
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