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Old 25-Jun-2002, 13:42   #1
kyronet
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Join Date: Mar 2002
Posts: 44
Default GTA3 crashes 5 sec. in Windows XP, with KyroII

The game frequently crashes in Win. XP with KyroII (latest drivers).
I have already installed the fix for Win. XP for GTA3. But the problem presists. I'm going to try out the GTA3's readme.txt guide for KyroII later today.


Anyone got similar problems?

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George at KyroNet
http://kyro-net.paraknowya.net[/url]
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Old 26-Jun-2002, 16:10   #2
kyronet
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"GTA3's readme.txt

Power VR Kyro 2 video cards
We have been unable to fully support this card due to the nature of
rendering on this card, and as a consequence some texture effects do
not display correctly, though these are minor. We recommend this video
card is used with a 32 bit screen mode, as in 16 bit we discovered a
rare depth buffer issue, which is solved in 32 bit. We would also
recommend making the following settings changes:
=> Go to the advanced display properties dialogue
Select the Direct 3D page, and create a new profile for gta3.exe,
Then inside this profile:-
DISABLE W buffer
ENABLE external depth / stencil buffer format
ENABLE Direct 3d / stencil buffer format
ENABLE depth / stencil buffer format
ENABLE depth / stencil buffer loading"

OK...so I try ... and it seems the crashing problem still there. The game won't last for 10 sec.


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Old 26-Jun-2002, 16:35   #3
Simon F
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Join Date: Feb 2002
Location: In the Island of Sodor, where the steam trains lie
Posts: 4,382
Default

Quote:
Originally Posted by kyronet
"GTA3's readme.txt

Power VR Kyro 2 video cards
We have been unable to fully support this card due to the nature of
rendering on this card, and as a consequence some texture effects do
not display correctly, though these are minor. We recommend this video
card is used with a 32 bit screen mode, as in 16 bit we discovered a
rare depth buffer issue, which is solved in 32 bit.
That is bizarre. Unlike other cards, the depth buffer accuracy is not affected by the frame buffer precision. I'd wager some assumptions are being made in the app.
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