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Old 11-Feb-2004, 03:19   #1
{Sniping}Waste
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Default Another Site reviwing with 3DMARK and 53.03

http://www.driverheaven.net/reviews/XTs/index.htm
looks like another using 3DMARK 03 and 53.03 drivers.

Looks like review site will use whatever driver they want.

Its kind of funny that they are comparing a 5900XT to a 9600XT and not a 9800 or 9700.

Whats even funner is that the 9600XT won about 35% of the tests.
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Old 11-Feb-2004, 03:30   #2
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Quote:
Originally Posted by DriverHeaven
For the benchmark junkies out there I don’t think you can get a better bang for the buck card in 3dMark03 and this really is the TI4200 of its generation. This is the card that Nvidia, and the graphics industry have really needed.
Quote:
Originally Posted by DriverHeaven
So which should you buy? Well the 5900XT really seems to be the end for the 5700Ultra in the mainstream market so that leaves the 9600XT and the 5900XT. Looking at these two it really depends on your budget. Whichever you can afford is the honest answer, you wont be disappointed with either.
I could post some more choice quotes from throughout the article but honestly I don't want to read it again since is was such a piece of crap. Not only does the author not comprehend the whole 3DMark fiasco he also has no clue as to what should be compared with what or the architechural differences between the cards.
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Old 11-Feb-2004, 04:02   #3
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The Point Of View 5900XT comes clocked at 300/680
*smacks forehead*
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Old 11-Feb-2004, 05:07   #4
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If you read between the lines all the review really says is the FX5900XT benches a fair bit better but the 9600XT plays games a tiny bit better and looks nicer.

Funny when you think about how the two architectures were originally marketed.
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Old 11-Feb-2004, 05:26   #5
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There goes another site down the drain. Illogical conclusions and breaking rules must be the new fad in the hardware review industry.
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Old 11-Feb-2004, 05:42   #6
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They even mentioned that the 53.03 weren't FM approved, and then went ahead and used 'em anyways.

You're screwed FM, just screwed.
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Old 11-Feb-2004, 08:12   #7
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Default Re: Another Site reviwing with 3DMARK and 53.03

Quote:
Originally Posted by {Sniping}Waste

Looks like review sites will use whatever driver they want.
How dare they!
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Old 11-Feb-2004, 09:14   #8
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Considering they're breaking EULA by doing so, it's hardly their right to. Not to mention the only reason to do so is to make nVidia cards look better than they really are.
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Old 11-Feb-2004, 10:08   #9
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Default Re: Another Site reviwing with 3DMARK and 53.03

Quote:
Originally Posted by Brent
Quote:
Originally Posted by {Sniping}Waste

Looks like review sites will use whatever driver they want.
How dare they!
Any reason why you think it is OK that reviewers support nVidia’s cheating?
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Old 11-Feb-2004, 14:58   #10
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Default Re: Another Site reviwing with 3DMARK and 53.03

Quote:
Originally Posted by Tim
Quote:
Originally Posted by Brent
Quote:
Originally Posted by {Sniping}Waste

Looks like review sites will use whatever driver they want.
How dare they!
Any reason why you think it is OK that reviewers support nVidia’s cheating?
Dumb question considering where Brent works....
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Old 11-Feb-2004, 15:45   #11
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The only thing that gets my goat is when major hardware sites use drivers the public never see, year after year. Especially the ones who proclaim they'll never fall for that trick again, and then freakin' fall for it again.
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Old 11-Feb-2004, 17:22   #12
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It was just funny he said that review sites use whatever driver they want.

Of course we can use whatever driver we want. It is up to no one else but the reviewer to what driver he uses. Hopefully the latest ones since they indicate what end users are experiencing in games.
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Old 11-Feb-2004, 17:26   #13
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Default Re: Another Site reviwing with 3DMARK and 53.03

Quote:
Originally Posted by Tim
Quote:
Originally Posted by Brent
Quote:
Originally Posted by {Sniping}Waste

Looks like review sites will use whatever driver they want.
How dare they!
Any reason why you think it is OK that reviewers support nVidia’s cheating?
I think it is up to the end user to support or not support those kind of actions.

I think it is up to the reviewer to simply report everything objectively with fact so that the information is out there and the end users can make informed decisions.

And of course the IHV's will also see the reviews and what we have found and will hopefully take that information and better their products.
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Old 11-Feb-2004, 17:30   #14
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Quote:
Originally Posted by Quitch
Considering they're breaking EULA by doing so, it's hardly their right to. Not to mention the only reason to do so is to make nVidia cards look better than they really are.
Here is an option, don't use 3DMark03. On Noes, I said it!

There are plenty of other good synthetic benchmarks out there if you want to use one, like Shadermark for example, heck its got an anti-cheat option.
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Old 11-Feb-2004, 17:54   #15
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And Brent Nvidia get by the anti-cheats in Shadermark with a driver set just like 3DMARK so in you idea you can't use Shadermark too. If Nvidia would not cheat in the drivers then there would be no problems so stop supporting the cheats by Nvidia. (You were once a fighter aginst it but now your a Kyle puppet). With Nvidia puting cheats in the drivers, even the allmighty benchmark with games are not safe too. The drivers will just change the LOAD no mater what you want the LOAD to be to gain speed to inflat scores.
FM Is one of the hand full out there that is fighting this like Shadermark with update patches to stop the cheat in the driver but Nvidia puts out a new driver that defeats the anti-cheat.

What happen to the Brent we knew a year ago?
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Old 11-Feb-2004, 18:24   #16
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This cheating talk is way out of wack. Sure, it is not just to make one product do better than another in a synthetic benchmark; however, when playing a game, I cant notice a difference between a fp16 shader and a fp32 shader. Maybe when you take screenshots and observe each of the pixels they look different, but who really cares. Games are about having fun, and honestly, when you start talking about precision then it gets ridiculous. Like it or not, fp16 is part of the dx9 spec, and use of it to speed up the hardware seems like a very viable option to me if for no toher purpose than to make games run smoother on a platform to make them more enjoyable.

Certainly, the early stages of nVidia's brilinear were an eyesore because you could see the mip transitions, but now the method has been perfected. At the end of the day, sure nVidia runs its trilinear mode in a lower quality, runs some shaders in lower quality, and has subpar AA implementations, but if you are playing a game, play the game. These things are noteworthy for objections to a new card, but everyone knows about them now. Even though I am a happy ATI owner, I must say the nVidia bashing has gone quite too far, and while nVidia should stop implementing cheats for synthetic benchmarks, who really cares anymore?
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Old 11-Feb-2004, 18:29   #17
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Quote:
Originally Posted by {Sniping}Waste
And Brent Nvidia get by the anti-cheats in Shadermark with a driver set just like 3DMARK so in you idea you can't use Shadermark too. If Nvidia would not cheat in the drivers then there would be no problems so stop supporting the cheats by Nvidia. (You were once a fighter aginst it but now your a Kyle puppet). With Nvidia puting cheats in the drivers, even the allmighty benchmark with games are not safe too. The drivers will just change the LOAD no mater what you want the LOAD to be to gain speed to inflat scores.
FM Is one of the hand full out there that is fighting this like Shadermark with update patches to stop the cheat in the driver but Nvidia puts out a new driver that defeats the anti-cheat.

What happen to the Brent we knew a year ago?
I still stand by what I said above.

It is the reviewers job to report everything objectively with fact so that the information is out there and the end users can make informed decisions. As long as we are reporting our findings in games as we play them on each card with the drivers then we are giving the end user the info they need to choose which video card they want to buy. That includes any image quality concerns, performance concerns, problems etc...

I've never not shown something, even if people don't agree with me, the least I can do is put the info out there. For example the weird lighting I have seen on NVIDIA cards with two different driver sets in NFS: U. I reported that problem in the review. I added in the UT2k3 sections the fact about NVIDIA doing the lessened trilinear and included my own personal experiences playing the game with that level of quality. We put our concerns out there about wanting the option for full trilinear in the control panel.

As long as we report on these things that we experience in games then the information is out there, and end users can decide for themsleves which video cards to buy.

That is what I've always done and will continue to do. I'm objective as they come really. I look at myself like a reporter, reporting facts and my own experiences with the cards so people can read it and go from there.

And also hopefully IHV's will read it and see where they can make improvements on their products
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Old 11-Feb-2004, 18:31   #18
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Quote:
Nvidia get by the anti-cheats in Shadermark with a driver set just like 3DMARK so in you idea you can't use Shadermark too
Are you sure they've got past the anti detect mode in shadermark 2.0? :?

I know they detected and rendered shadermark 1.0 useless but I was under the impression shadermark 2.0 still gives valid results. The 9600XT is definitly very competitive with the fx 5950 in it
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Old 11-Feb-2004, 18:37   #19
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Quote:
Originally Posted by lost
This cheating talk is way out of wack. Sure, it is not just to make one product do better than another in a synthetic benchmark; however, when playing a game, I cant notice a difference between a fp16 shader and a fp32 shader. Maybe when you take screenshots and observe each of the pixels they look different, but who really cares. Games are about having fun, and honestly, when you start talking about precision then it gets ridiculous. Like it or not, fp16 is part of the dx9 spec, and use of it to speed up the hardware seems like a very viable option to me if for no toher purpose than to make games run smoother on a platform to make them more enjoyable.

Certainly, the early stages of nVidia's brilinear were an eyesore because you could see the mip transitions, but now the method has been perfected. At the end of the day, sure nVidia runs its trilinear mode in a lower quality, runs some shaders in lower quality, and has subpar AA implementations, but if you are playing a game, play the game. These things are noteworthy for objections to a new card, but everyone knows about them now. Even though I am a happy ATI owner, I must say the nVidia bashing has gone quite too far, and while nVidia should stop implementing cheats for synthetic benchmarks, who really cares anymore?
I see nothing wrong with FP16 if FP32 is used were FP16 is to low. The think is that ATI R3XX are still faster at PS then the 5XXX with FP16. I see your piont about the game but not benchmarks. Thing have to be as even as possable in a benchmark and changing the LOAD in the drivers in a benchmark is WRONG. Look at 3Dmark 03 and you will see in gametest 2 and 3 with the new driver the FPS is up but its PS1.1 so the FP16 is not a problem but the drivers change other thing to speed it up like shader replacment of PS and VS. Its wronge to do this in a benchmark.
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Old 11-Feb-2004, 19:47   #20
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Quote:
Originally Posted by lost
This cheating talk is way out of wack. Sure, it is not just to make one product do better than another in a synthetic benchmark; however, when playing a game, I cant notice a difference between a fp16 shader and a fp32 shader. Maybe when you take screenshots and observe each of the pixels they look different, but who really cares. Games are about having fun, and honestly, when you start talking about precision then it gets ridiculous. Like it or not, fp16 is part of the dx9 spec, and use of it to speed up the hardware seems like a very viable option to me if for no toher purpose than to make games run smoother on a platform to make them more enjoyable.

Certainly, the early stages of nVidia's brilinear were an eyesore because you could see the mip transitions, but now the method has been perfected. At the end of the day, sure nVidia runs its trilinear mode in a lower quality, runs some shaders in lower quality, and has subpar AA implementations, but if you are playing a game, play the game. These things are noteworthy for objections to a new card, but everyone knows about them now. Even though I am a happy ATI owner, I must say the nVidia bashing has gone quite too far, and while nVidia should stop implementing cheats for synthetic benchmarks, who really cares anymore?
No Nvidia's cheating or "optimizations" is an issue and it's still a big and important one. Their reliance on application-specific code makes any kind of benchmarking almost impossible. We need un-optimized benchmarks if we are to have any hope of extrapolating performance for other games than the ones that are optimized. The idea behind a synthetic test like 3DMark03 is to try and show how the card will perform under that kind of rendering workload-- which can then be used for approximate predictions of relative performance in un-tested games.

If Nvidia optimizes for games that are being benchmarked, that's great for the people who play those games, but it doesn't do much good for those of us who play games that aren't often benchmarked. If Nvidia optimizes for those games then the performance isn't going to reflect the performance in similar games (even using the same rendering engine) that haven't been optimized. If I can see a wide variety of games benchmarked, using different engines I can get a feeling for roughly how the card would perform in other games, the ones I would play. But if all those games are optimized it doesn't help me.

I need to see raw data, real data to make my choices, and Nvidia doesn't want me to have it. That sets off all sorts of warning flags.

In the long run optimizing for popularly benchmarked games hurts the consumer who doesn't limit their gameplay to those games.
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Old 11-Feb-2004, 19:53   #21
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Originally Posted by John Reynolds
The only thing that gets my goat is when major hardware sites use drivers the public never see, year after year. Especially the ones who proclaim they'll never fall for that trick again, and then freakin' fall for it again.
We have never given review sites drivers that the public will not see as a CATALYST.
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Old 11-Feb-2004, 20:10   #22
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You guys are being too hard on [H]/Brent. Look at Tweaktown's Halo scores and they're neck-to-neck. Look at [H]'s use of their custom Halo demo and ATI is 50% faster. Yes, Kyle is bullheaded when it comes to synthetics but at least they make a strong effort to circumvent cheating in their game benchmarking.
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Old 11-Feb-2004, 20:10   #23
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Quote:
Originally Posted by CATALYST MAKER
Quote:
Originally Posted by John Reynolds
The only thing that gets my goat is when major hardware sites use drivers the public never see, year after year. Especially the ones who proclaim they'll never fall for that trick again, and then freakin' fall for it again.
We have never given review sites drivers that the public will not see as a CATALYST.
I don't think anyone was accusing ATi of doing that CM, but it's great to hear you speak up for ATi. (I've missed ya. )

ATi runs a class act since you've taken over their driver department Terry, I don't think I've ever heard anyone say otherwise. (Well, as long as we don't count ByteMe...but there's just no pleasing him. )
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Old 11-Feb-2004, 20:12   #24
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Originally Posted by John Reynolds
You guys are being too hard on [H]/Brent. Look at Tweaktown's Halo scores and they're neck-to-neck. Look at [H]'s use of their custom Halo demo and ATI is 50% faster. Yes, Kyle is bullheaded when it comes to synthetics but at least they make a strong effort to circumvent cheating in their game benchmarking.
And let's not forget to give Brent some big points for always being willing to come on the board here and explain/defend his positions, that ain't no small thing to be doing and it's a WHOLE lot better than most out there.

Brent really is alright, as long as you don't hold his employer against him. (And yes, I DID just get a very gross mansechs picture in my brain when I wrote that. )
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Old 11-Feb-2004, 20:24   #25
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This is from a thread for DriverHeaven for Zardon.

well until FM get a "certified driver" that works with this card, it will stay as is. im not passing on reviewing this hardware because there isnt a certified driver available from them. and if you had read the recent article on rojakpot you might wonder just how the whole concept works. The driver is WHQL.

http://www.rojakpot.com/ (bottom left) "Futuremark's Approved NVIDIA Drivers For 3DMark03!"

So really I dont personally class futuremarks classifications as 100% accurate either. Certainly not going on the educated reading ive done over the net in the last months.

"Futuremark asked me to remove the Rev. 53.05 results because they were not from a certified driver and presumably open to hanky-panky by NVIDIA's driver team. This apparently makes them unsuitable for comparisons against results from other GPUs.

But why recommend the Rev. 52.16 driver as the only certified NVIDIA driver? As they have stated on their website, the Rev. 52.16 drivers have
"3DMark03 specific optimization for the Pixel Shader 2.0 test and that score is solely comparable between NVIDIA cards"? The Rev. 52.16 drivers
clearly cannot be used to provide a valid and comparable 3DMark03 result."

If nvidia are cheating on 3dmark03 then they are cheating on everything we used in the review as the article as a whole shows the 5900XT beating the 9600 XT across the board. We studied the whole review and compared results between tests and the findings were that 3dmark03 in comparision to all the other test results were in line, so we felt there werent any specific 2003 optimisations, if there were then 3dmark03 would be vastly higher comparitively to all the other result figures.

We are looking into this driver set and have already contacted futuremark about it, so if I hear anything or have anymore findings ill be posting them. its just so messed up that we have to spend so much time trying to work out what is legit and what are cheats rather than reviewing the actual hardware itself. I really am also beginning to feel microsoft need to step in here and improve the WHQL video card driver process, so that when they give a set their certification they are at least sure the company involved whether its ATI, matrox or nvidia arent cheating on IQ for performance. Personally I feel a little part of this is down to Microsoft, after all who wants to pay $400 for a video card and find out the company who make it are making low IQ drivers to compete with a competitor and microsoft certification isnt stopping it?

I mean what can we do if NO other driver works on the 5900XT except a driver they supply which is incidentally approved by Microsoft? cancel the review on a hot new product which everyone is interested in? or do our best with what we have and then investigate all avenues to verify the findings. we included 6 games as well as synthetic benchmarks from several companies. We can still see in a game like NFSU which is heavily DX9 shader dependent the ATI product wins on half the tests.

To be honest, im seriously contemplating removing all FM benchmarks from our future reviews, its certainly not worth our while to be spending so much time looking into these benchmarks and the possible cheats involved with them.

Why review it against the 9600 XT? because they are both companies flagship product for mid range - one of the largest selling sectors. and incidentally the 5900XT is only £10 more here.

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