If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#1 |
|
chaos dunk
Join Date: May 2003
Location: Mountain View, CA
Posts: 3,274
|
Jesus Tapdancing Christ.
This one in particular. I call bias. Just the friggin location for the screenshot... no floor, no way to judge filtering quality. No mention of what settings were used. 6x AA/16x AF on ATI cards versus 8xAA and 8xAF on NVIDIA? Christ. I wonder if Derek Wilson would like to come on over and explain what he was smoking while he was writing this article. --edit--Upon further review, I find that antialiasing and anisotropic filtering are used only a few times. Or maybe they aren't. IT NEVER REALLY SAYS! (with the exception of JA, where it says 4x/8x versus 4x/8x) It says at a few points, "We turned on antialiasing." Thanks, Chief. That's really enlightening. It's also really overly critical of ATI, ignoring any problem from the NVIDIA side as something that will be fixed in the next driver while ATI's problems are just that, problems, and seems to focus entirely upon ATI. Even I will say that. Definitely biased. If you're going to call shenanigans on one side for driver bugs, you'd best at least have the balls to call shenanigans on the other for driver bugs. This is the kind of thing that gives people who actually prefer NVIDIA cards over ATI cards a bad name.--/edit-- |
|
|
|
|
|
#2 |
|
Junior Member
Join Date: Jan 2003
Posts: 92
|
I noticed the same thing and put a comment on the article. Hope you do the same Baron.
At this point, I'd bet Brian Burke wrote it for Anandtech. No specifics whatsoever... so much for detailed comparisons and benchmarking. Ever since the NV30 debacle, Anand has continued to lose credibility, journalistic objectivity and integrity IMO. |
|
|
|
|
|
#3 |
|
Member
Join Date: May 2003
Location: I exist
Posts: 459
|
I don't know how you can take Anandtech seriously. I've given up on them as a source of factual verifiable information as they repeatedly resort to ambiguity and hearsay.
__________________
"Understanding is nothing, perception is everything." |
|
|
|
|
|
#4 |
|
Hoopy Frood
|
Using "Anandtech" and "biased" in the same sentence seems to have become rather commonplace for a long time now. Didn't detect anything particularly harsh or "Tom-like" from this piece, though. I'm not cruising through all the minutae, however. Quite possibly not picking the best screens and the best methods of testing, but it's hard to read anything truly overt. For those folks who tend to just skip over to the Conclusion anyway, it seems pretty measured and accurate. (I've been up a while though, so I might just be too tired to notice. :P )
I give it two shrugs up. Hehe... |
|
|
|
|
|
#5 | |
|
chaos dunk
Join Date: May 2003
Location: Mountain View, CA
Posts: 3,274
|
Quote:
|
|
|
|
|
|
|
#6 | ||||||
|
Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
|
Quote:
Did anyone notice on this page the last paragraph? Quote:
Also notice this on the next page: Quote:
Nice of nVidia to point out problems with ATi for 'em. I also liked this bit from page 10: Quote:
And from his conclusion: Quote:
__________________
Elite Bastards - Adminish Be polite, be professional, but have a plan to kill everybody you meet. - General James N. Mattis |
||||||
|
|
|
|
|
#7 | |
|
Member
Join Date: Aug 2003
Posts: 542
|
Quote:
Noone forced NVidia to do more filtering. The driver should be doing what the APPLICATION requests unless the user WANTS to override the application's preference. |
|
|
|
|
|
|
#8 | |
|
Member
Join Date: Sep 2002
Posts: 559
|
Quote:
Funny that EIDOS bent over backwards to remove a patch for TRAOD because NVIDIA didn't like the benchmark results. Now, EIDOS refuses to issue a simple patch to enable mag anisotropic if supported by the card. Typical. -FUDie
__________________
Ph.D. - Piled Higher and Deeper |
|
|
|
|
|
|
#9 | ||
|
Member
Join Date: May 2002
Location: Santa Clara
Posts: 584
|
My understanding is that we render the flashlight in Halo correctly, so I'm not sure where they got the idea that the edges should be more blurry. When presented with two images and having taken no reference image for comparison it seems very strange to make a statement like -
Quote:
I am aware of no problems with our rendering in Halo - as far as I know our rendering in this application is completely correct. As to the rest of it - I'm not sure why they would choose to compare texture filtering quality only using control panel forced settings, which have no formal specification, rather than using application settings, or at least doing some comparisons in this mode. Quote:
|
||
|
|
|
|
|
#10 |
|
Member
Join Date: Dec 2002
Location: Surrey Heath UK
Posts: 471
|
Maybe I've just read too many biased reviews to consider this one really biased.
TRAOD - ATI Better lighting, better AA As for the problem with ATI AF, it would have been helpful here to know which is considered the correct format - NV single format or ATI's dual format. HALO - He mentions that soft shadows aren't working on the ATI card - well if that's what was requested then here the NV card wins. I hadn't realised all the missing lighting noted in previous reviews have now been fixed on the NV card (if it hasn't then it should have been mentioned). Jedi Academy - ATI Better AA, lightsabre glow effect different to Nvidia but as I've not seen a reference shot I couldn't say which is truely correct (I prefer the ATI version) X2 - ATI Much better AA - Smoother gameplay motion Tron2 - ATI Better AA UT2003 - Mentioned the ATI detail texture problem but also mentioned the simple fix - he could have gone further and mentioned that when fix is used then there's far more detail than with the Nvidia images. Probably could have used a different image shot so it showed that, yet again, Nvidia does a poor job with AA but then again 70% of the game is like the images he used. As for NV cards working harder, well that's just a silly amateur reviewer thing to say as he's now making pure personal assumptions. Besides his AF filtering information errors and more assumptions I'd say the biggest flaw with this review is the lack of games / variety tested. |
|
|
|
|
|
#11 | |
|
Member
Join Date: Feb 2002
Location: Norway
Posts: 542
|
Quote:
__________________
There are only 10 types of people in this world; those who understand binary and those who don't. Disclaimer: Any errors in spelling, tact, or fact are transmission errors. |
|
|
|
|
|
|
#12 |
|
Junior Member
Join Date: Apr 2003
Posts: 36
|
I've seen it in many web reviews where nvidia's hardware is called "more flexible" like this one in the conclusion. The reason why Nvidia's hardware is always considered more flexible is because they can have longer shaders. I'm pretty sure no game uses shaders longer than ATI's and I doubt many will for some time so the usefullness of this flexibity is debateable. It can also easliy be worked around with multipass.
ATI has more flexible floating point textures and render targets. These features have been used in real games in ways Nvidia can't support. However I've never heard about people calling ATI's hardware being more flexible... My point here is that they are both more flexible in certain areas but to call one more flexible overall is probably a mistake. |
|
|
|
|
|
#13 |
|
Member
Join Date: Feb 2002
Posts: 863
|
Maybe I need coffee in the morning, but my nitpick in this article is this page: http://www.anandtech.com/video/showd...i=1931&p=4
That's far too simplistic a explanation of how Nvidia AND ATI does FSAA |
|
|
|
|
|
#14 | |
|
Member
Join Date: May 2003
Posts: 274
|
Quote:
__________________
"Core and Eidos believe that Tomb Raider: AOD performs exceptionally well on NVIDIA hardware" |
|
|
|
|
|
|
#15 | |
|
Senior Member
Join Date: Jan 2003
Location: Toronto
Posts: 1,557
|
Quote:
__________________
on my way to becoming dark matter.......... |
|
|
|
|
|
|
#16 | |
|
Member
Join Date: Mar 2002
Location: Bristol, UK
Posts: 781
|
Quote:
I would agree with this. It appears to be a bit of an optical illusion of sorts (non identical pictures doens't help). If you look at each picture closely you'll notice that the areas out of the light are much darker on the shot from the 9800 than the 5950, it's this that gives the light on the 5950 shot a softer look imo. |
|
|
|
|
|
|
#17 |
|
Member
Join Date: Dec 2002
Location: Surrey Heath UK
Posts: 471
|
Maybe the ATI torch is using Lumiled 5 Watt Luxeonstar LED's
|
|
|
|
|
|
#18 | |
|
Senior Member
Join Date: Jul 2002
Location: BelleVue Sanatorium, Billary, NY. Patient privileges: Internet access
Posts: 2,694
|
Quote:
I suppose that might be true, if you think about it like comparing a 4-cyclinder engine to an 8-cyclinder. Both engines can get you to 60 mph, but the 4-cyclinder "works harder" while doing it (runs at a higher rpm, makes a lot more noise, runs hotter, and vibrates a lot more, etc.) I'm not sure, though, that "working harder" is where I'd want to be though, in such a case... People have funny ideas..."works harder"...Heh... |
|
|
|
|
|
|
#19 | ||
|
Member
|
Quote:
What I haven't heard yet is which way the Xbox renders it.
__________________
Regards, Brent |
||
|
|
|
|
|
#20 | |
|
Hoopy Frood
|
Indeed, Brent, I remember your look at the game then was a good comparison--and even in those, there's not a notable "hard edge/soft edge" anything to read into, but a difference in the lighting equation from the flashlight.
Quote:
|
|
|
|
|
|
|
#21 | ||
|
Senior Member
Join Date: Jul 2002
Location: BelleVue Sanatorium, Billary, NY. Patient privileges: Internet access
Posts: 2,694
|
Quote:
If I have it right, I suspect they got confused about the fact that when AF settings are applied via the Cpanel, that it's only when AF is turned on that the Cpanel limits TF to texture stage 0. That'd be my guess, anyway... It does make you wonder, though, why they'd contact an IHV for the resolution of some questions, but wouldn't bother asking an IHV if their idea that "With ATI, we can see that the card doesn't do either anisotropic or trilinear filtering when looking at any texture stage other than 0" had any merit. Oh, I guess they must have "confirmed" that info from a source other than ATi--I mean, why bother asking ATi about the behavior of its products when nVidia can tell you so much more about them?... |
||
|
|
|
|
|
#22 | ||||
|
Senior Member
Join Date: Jul 2002
Location: BelleVue Sanatorium, Billary, NY. Patient privileges: Internet access
Posts: 2,694
|
This isn't about Halo, but is about "soft shadows" as a feature. Ripped from the "Troubleshooting.rtf" from kotOR:
Quote:
Quote:
But then later, we read: Quote:
Quote:
So, either this is a poorly camouflaged OpenGL extension issue relative to the game engine and Bioware is misrepresenting that "ATi chips don't support soft shadows," or else Bioware has deliberately disabled support for the feature on all ATi hardware, and is deliberately misrepresenting the issue for reasons of its own, or, at best, is simply stating that they didn't support the feature for ATi hardware without providing an explanation as to why. Comments? (I'm enjoying the game fine without "soft shadows"--but I did think this was interesting. If Bioware did this electively, it certainly lowers my estimation of the general Intelligence Quotient of the company a few notches.) |
||||
|
|
|
|
|
#23 | |
|
Regular
Join Date: Jun 2003
Posts: 6,160
|
Quote:
In a nutshell, Bioware were claiming that due to a bug in the Cat drivers, shadows caused an extreme slowdown, so they had deliberatly disabled the option to prevent complaints of poor performance. When the bug is fixed, they intend to patch the option back in. He also claimed they used completely standard programming, and no Nvidia specific coding. Another poster in the Bioware thread claimed to have spoken to an ATI engineer who said that the problem was in the Bioware code as per the original NWN situation, which the Bioware representative denied. |
|
|
|
|
|
|
#24 | |
|
Senior Member
Join Date: Jul 2002
Location: BelleVue Sanatorium, Billary, NY. Patient privileges: Internet access
Posts: 2,694
|
Quote:
Thanks much, BZB. It seemed relevant to me I guess because I just picked up the game and people were talking about "soft shadows" earlier in this thread. Yes, this is oh-so-NWN-ish, as you've related it here. I recall at first Bioware stated that the 9700P just simply lacked the hardware to do shiny water--I read many instances of that opinion at the time. Then, a Bioware programmer (supposedly) posted to the BW site that it was up to ATi to support the nV_ extensions the NWN engine was using; and then finally BioWare and ATi got together and Bioware released a patch and ATi released some drivers, and the situation was resolved as to "shiny water" support in the game at last. Yes, it seems obvious it's not a hardware issue (just as the NWN issue wasn't hardware), and of course the game was an xBox port--and I don't know if the xBox game even supported "soft shadows" as an option (based on Bioware's description of the feature in the PC game, it wouldn't seem likely.) I'm guessing that it's a repeat of the NWN situation, and that somebody at Bioware can't understand why an nV_ extension runs poorly with ATi's drivers, or why it won't run at all, and simply doesn't want to fix it. Pretty sad, really, as I would have thought they'd have learned their lesson with NWN. I just don't buy the "We disabled it because it was too slow and we wanted to avoid criticism," angle at all, since disabling the feature on a card with the hardware to support it would probably draw even more criticism... |
|
|
|
|
|
|
#25 |
|
Member
Join Date: Aug 2003
Posts: 542
|
From Rage3D:
http://www.rage3d.com/board/showthre...hlight=bioware From Bioware: http://swforums.bioware.com/viewtopi...&forum=27&sp=0 We'll have to see. |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Chat Transcript: ATI's texture filtering algorithms | cho | 3D Architectures & Chips | 89 | 23-May-2004 05:06 |
| Nvidia Det51.75 lower Image Quality makes performance gains? | Sabastian | 3D Hardware, Software & Output Devices | 18 | 06-Oct-2003 17:08 |
| AquaMark 3 Image Quality Comparison | Matt | 3D Hardware, Software & Output Devices | 4 | 29-Sep-2003 06:25 |
| Excellent article on NVidia and ATi Optimisations | g__day | 3D & Semiconductor Industry | 90 | 23-Aug-2003 10:46 |
| AccuView Quincunx Image Quality | aths | General 3D Technology | 24 | 28-Feb-2002 00:25 |