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#1 |
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Member
Join Date: Feb 2002
Posts: 457
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I don't have the magazine, but one of the guys @ 3dgpu said that the latest issue of Wired magazine features an interview with nVidia's CEO, and he states that NV30 has, indeed, taped out and will contain approx. 120 Million transistors.
http://www.3dgpu.com/yabb_se/index.p...y;threadid=525 Taking this info @ face-value...I think it pretty much lays to rest the notion of a second chip...With a chip of that size, it seems very difficult to imagine a co-processor consuming even more real estate. Maybe all that additional logic is for that Glide compatability we keep hearing about... |
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#2 |
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Junior Member
Join Date: Feb 2002
Posts: 75
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Holy crap! I have nothing useful to post, other than it seems like a monster. |
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#3 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,653
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Wow. So, are we guessing dual/quad pixel shaders? Perhaps more vertex shaders than R300's and Parhelia's four?
A doubling of NV25's die seems to be no small upgrade. |
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#4 |
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lp0 On Fire!
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what tha hell they are building?? The Holy HandGrenade??
(check the Monty Python's movie 'Quest for holy grail.') |
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#5 |
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Member
Join Date: Feb 2002
Location: Germany
Posts: 845
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How fast will it be?
120Mio Transistors @0,13µm <-> 63Mio @ 0,15µm. Maybe it will only work at 250MHz. Or are most additional transistors for eDRAM? |
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#6 |
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Member
Join Date: Feb 2002
Posts: 457
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How does that cliche go?
Expect the unexpected? That's what I'm thinking...Honestly, nVidia has had such a predictable history, it becomes really difficult to believe that they would veer off course, so to speak...But I think the realization that the competition was slowly catching up to her may have had some impact in this one. I haven't read Wired to verify the authenticity of this claim...But assuming it's true, it just seems unthinkable that they could double the transistor count from a GeForce4...But if the CEO said it...it seems rather credible. |
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#7 |
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Senior Daddy
Join Date: Feb 2002
Location: London
Posts: 1,869
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well they have hinted at a 'discontinuity' in their next chip havent they?
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#8 |
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Member
Join Date: Feb 2002
Posts: 194
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So its gonna be a sound card
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#9 |
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Member
Join Date: Feb 2002
Posts: 863
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First announcement (remember I said sooner than later
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#10 | |
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Senior Member
Join Date: May 2002
Posts: 2,657
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Quote:
This fall will really be interesting! |
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#11 |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Heh, Glide, riiiight....that'd be about 40 steps backward...and I think it would make everybody else in the industry very, very angry at nVidia (we really don't need another proprietary API). There is just absolutely no possibility that we'll see Glide ressurected.
But personally, I fully believe the 120 million transistor number. nVidia has been saying that this will be the most significant contribution to 3D graphics they've ever made. The big question, then, is why? Will the NV30 have much more flexible programmability (similar to the P10)? Or will it be more on the software side, with more accessible programmability? Of course, we can be about 99.9999999% certain that the NV30 will have full 16-bits per color floating-point pipelines. But, this is really no more significant toward advancing 3D technology than 32-bit color was. And the usage of just more advanced pixel and vertex shaders wouldn't be any more significant than the initial introduction of pixel and vertex shaders. So, why is this NV30 to be so significant? I'm really excited about finding out :) |
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#12 |
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Member
Join Date: Mar 2002
Location: a vertex
Posts: 354
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Maybe something in the L part of TCL? 8)
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#13 | |
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lp0 On Fire!
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Quote:
Cards that are too much ahead of their time, never gets fully supportted their feature sets at least with playable speeds. for example, Pyramid3D was a way to much ahead of it's time. even if it would have stayed on schedule, It's features would have been fully supportted not until DX8 and for that it would have been a way too slow. (think of it... card with equal memory bandwidth of TNT Vanta and with full DX8 feature set.... huh?) another side of the coin is, somebody needs to take a step, eventhough it would mean feature set that gets no support at all during chip's lifetime. |
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#14 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,950
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And we don't necessaily know that, on chips these sizes, the supposed extra 13million transitors over the supposed 107 of R300 will actually necessarily bring much to the table in terms of features...
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#15 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,030
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But think of it... What the heck could Nvidia use 120M transistors for?
eDRAM of some sort seems a bit unlikely in my opinion, they've never even hinted at being interested in that direction before. And 16-bit per color component FP pipes hardly consumes THAT much more either. So are they simply heaping on (much) more of the same, like 8 pixel/vertex shaders etc etc? Or what? I saw a list of possible topics for some Nvidia conference to be held around siggraph. I read stuff like solid modelling and non-graphics use of GPUs and stuff. Maybe that's what NV30 uses all those extra transistors for. *G* |
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#16 |
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B3D Shockwave Rider
Join Date: Feb 2002
Posts: 1,810
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I read some time back that it will be possible for 2 AGP 8x slots to function on a motherboard. I have no idea if this is true, but if it is the case I could see NVIDIA allowing for SLI on their new cards.
Does anyone know if the AGP 8x spec allows for two AGP slots? |
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#17 |
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Moderator
Join Date: Feb 2002
Location: Taiwan
Posts: 2,348
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AGP 8X (in AGP 3.0) supports a fan-out bridge for two AGP cards sharing a AGP bus. Of course, the motherboard manufacturer have to implement it.
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#18 |
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Regular
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Or maybe you can put it on the video card too? (Obviously it would make 2 chip setups a lot easier.)
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#19 |
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Moderator
Join Date: Feb 2002
Location: Taiwan
Posts: 2,348
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Ugh... I am not sure about this. IIRC there can be only one fan-out bridge on a AGP bus in AGP 3.0. If there is a fan-out bridge on a video card, what happens when it is put on a motherboard with a fan-out bridge?
Or maybe we need a sticker on the video card says "For MBs with one AGP slot only" |
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#20 |
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Senior Member
Join Date: Feb 2002
Location: Brasil
Posts: 1,790
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From TSMC process info NV30 with 120millions transistors the die area should be equal to a 90millions transistors .15 micron chip
This chip will not be cheap If it has only 128bits bus then we can expect some big texture caches. |
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#21 | |
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Senior Member
Join Date: May 2002
Location: germany
Posts: 1,217
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Quote:
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#22 |
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Senior Member
Join Date: Feb 2002
Location: Brasil
Posts: 1,790
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I really dont know, but .15 micron now should have better yields than the .13 micron process (for now).
Also this 120millions come from the wired magazine nvidia CEO interview. Where did this 107 come from? What I am asking myself is when we will have a sub $200 DX9 card? |
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#23 |
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lp0 On Fire!
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Pascal: I guess that SiS will be showing Sub $200 DX9 card first...
In their roadmap it was marked to Q1/2003 |
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#24 | |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,767
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Quote:
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#25 | |
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Senior Member
Join Date: May 2002
Posts: 2,657
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Some more info:
http://www.tweaktown.com/document.ph...Id=279&dPage=7 Quote:
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