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#1 |
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Crazy coder
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OK, much duped post of what I posted and Rage3d/nvnews, but anyway, the first demo based on the engine I'm working on is here.
It's a flyby demo, plus a free fly mode (read the controls.txt file for more info). The flyby path is editable too It should run on all Radeons, GF3/4, but will look significantly better on an 8500. Performance should be quite good on Radeon 8500, around 60-80 fps, but I got only 10-20 fps on the Radeon 7500 I tested on. So I recommend editing the .ini file to use a lower resolution for the 7x00 series cards. It should work on GF3/4 too, but I keep hearing the 3d textures are broken on some (or many) drivers, so I don't know, haven't tested. Technically it should be possible though. Oh, it got music too Anyway, get it here: http://hem.passagen.se/emiper/3d.html Feedback and opinions are wanted |
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#2 |
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Junior Member
Join Date: Feb 2002
Posts: 14
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I tried to run it on a GF3-Ti500 under Win2K using the 22.40 drivers and under Win98 using the 27.20 drivers and it crashed in both environments. Too bad...i was really interested in the demo.
Oh, and if you show me yours, i'll show you mine |
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#3 |
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Member
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Hi Humus,
I'm just taking my first step into learning OpenGL (how to draw shapes *gasp*). I am wondering how do apps like 3DMax collaborate with OpenGL code? Obviously you can draw 3D geometry in both 3DMax or OpenGL coding, how do they come together? As in which parts would idealy be done using a GUI app like Maya and which parts done with the OGL code. Thanks for any help. |
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#4 |
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Junior Member
Join Date: Feb 2002
Posts: 57
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Nice job Humus, It ran without any problems on my 8500 at about a constant 40fps and looked pretty good with all the lights and such. I've got a couple of questions for you, what kind of framerates are you getting, why the seemingly low detail textures(look pixelated close up except for the middle texture in the big room), would higher detail textures effect the framerates much, and some of the lights cause line boundaries when more that one are on at the same time, do you know why? Anyway, looks good, keep up the good work.
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#5 | |
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Crazy coder
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Quote:
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#6 | |
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Crazy coder
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Quote:
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#7 | |
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Crazy coder
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Quote:
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#8 |
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Member
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Does the Radeon support 1024x1024 textures? Is it that hard to change the resolution of a texture? (and I don't mean changing the engine to run it smoothly).
_________________ Better get a Keg and get Crunked. <font size=-1>[ This Message was edited by: mkillio on 2002-02-14 02:48 ]</font> |
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#9 |
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Member
Join Date: Feb 2002
Posts: 130
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3D Textures work just fine on all drivers since about 16.xx.
The error I got indicated that you were calling a nonexistant function. Are you sure your code avoids calling ATI's fragment shader routines if the extension isn't detected? |
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#10 |
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Senior Member
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Humus, WOW thats just brilliant! [applause followed by a standing ovation]. I just love all the bump mapping in that demo. I wish there were games out now that used bump mapping as frequently and as well as your demo does.
This is the sort of thing that may inspire me to finally do what I've been promising myself for the last few years.. to learn C++, inforunately as much as I want to I just don't have the patience <font size=-1>[ This Message was edited by: Teasy on 2002-02-14 08:18 ]</font> |
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#11 |
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Senior Member
Join Date: Jan 2002
Location: Abbots Langley
Posts: 732
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How about a version without the need for :
GL_EXT_texture_edge_clamp GL_EXT_texture3D :rollseyes:
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Kristof |
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#12 |
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Regular
Join Date: Feb 2002
Location: California
Posts: 4,732
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anti-Kyro bias. ATI paid him to do a demo that makes Kyro look bad. |
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#13 | |
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Senior Member
Join Date: Feb 2002
Location: Somewhere not *that* rotten in Denmark
Posts: 1,197
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Quote:
Regards, LeStoffer |
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#14 |
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Senior Member
Join Date: Jan 2002
Location: Abbots Langley
Posts: 732
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Actually my big message to any developer would be : make sure you game engine is flexible. Todays hardware is getting more and more flexible and I think its only fair to expect the same kind of flexiblity of the software engines. So if a certain feature is no supported don't go: "I'll just turn the effect off" or "I'll just display a box saying that this HW is not supported". Aim to have fallback modes, obviously within limits.
What do you use 3D textures for anyway ?
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Kristof |
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#15 |
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Member
Join Date: Feb 2002
Posts: 314
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Haven't got round to trying out either but both engines look very impressive.
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#16 | |
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Crazy coder
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#17 | |
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Crazy coder
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#18 | ||
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Crazy coder
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Quote:
Anyway, did it run at all for you? If so, I'd be very interested in knowing your driver revision. Might help debug it. |
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#19 | |
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Crazy coder
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Quote:
Anyway, since this isn't going into any commercial software I figured I didn't want to spend time supporting everything. |
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#20 |
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Member
Join Date: Feb 2002
Location: /home/rb/Switzerland
Posts: 402
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Humus,
would it be possible for you to post one, two screenshots? thanks, -Sascha.rb ________ silver surfer reviews Last edited by nggalai; 19-Jan-2011 at 18:13. |
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#21 |
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Junior Member
Join Date: Feb 2002
Location: this twilight garden
Posts: 28
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#22 |
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Member
Join Date: Feb 2002
Location: /home/rb/Switzerland
Posts: 402
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Last edited by nggalai; 19-Jan-2011 at 18:13. |
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#23 |
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Senior Member
Join Date: Feb 2002
Location: Brasil
Posts: 1,790
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The pics looks excellent. Congratulations Humus.
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#24 |
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Regular
Join Date: Feb 2002
Posts: 5,951
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Humus,
This might sound like a strange request, but could you provide a direct link to the file? I can't seem to "find" the demo on the web-site...I've had some issues with IE on my work machine not properly "refreshing" certain web-sites (inclduing B3D Main page), and I don't think I'm actually seeing your latest web-site update. (And I don't feel like flushing my IE cache. |
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#25 |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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Crashed on a Win98SE (256MB)/GF3 (64MB) with official 23.11 drivers.
If it is because of the GF3 and/or its drivers, it's not a good engine... not now anyway. NO developer in their right mind would like problems with their engine due to a GF3 as the "lowest denominator".
__________________
Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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