If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#1 |
|
Junior Member
|
Hello, are there any benchmarkes out there that directly tries to measure the eg. polygons/sec & pixels/sec under different renderingmodes?
Also that tries different rendering techniques, and preferably with different factors (like vertexarray() with a lot of polygons and many times with small polygons). Two reasons: To understand what codingpractices are good, and to understand what cards are good at the stuff I want them to be good at. (Eg. I favour dynamic models rather than on-board memory models). I made some of these, and some of the numbers surprised me; eg. how the number of polygons increased by 33% when the framerate was lowered. But I would hope that someone with more background in 3d-programming than me would be more suited than me for this.
__________________
weblog |
|
|
|
|
|
#2 |
|
Junior Member
|
Hay, I found this one: http://developer.nvidia.com/object/BenMark5.html
It supposedly gives 24MTris/s on a GF2GTS. My 2GHz w/GF3Ti200 ticks in at ... 24MTris, and it is NOT busbound. Why? What is your number?
__________________
weblog |
|
|
|
|
|
#3 |
|
Member
Join Date: Aug 2003
Location: Derry, NH
Posts: 563
|
I would think that different rendering techniques, as you say, like vertexarray versus calling drawprimitive(i think that's right) many times would be dependant on the driver. If the same polys are passed to either, it should be the same. In the real world, though...
EDIT: Ran that bench, got 77mtris/s on my Soft9700 |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Stand-alone benchmark and games with same engine | Reverend | Beyond3D News | 9 | 24-Mar-2005 17:50 |
| Game benchmarks vs benchmark applications | Patric Ojala | 3D Architectures & Chips | 0 | 16-Oct-2003 13:38 |
| Gun Metal benchmark | Reverend | PC Games | 5 | 24-Jun-2003 08:44 |
| Benchmark Life Cycles | Chris | 3D Architectures & Chips | 11 | 04-Jun-2003 22:38 |
| UT2003 Demo Benchmarking Information | Brent | PC Games | 19 | 07-Oct-2002 20:52 |